TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

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2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

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2,693

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StarCraft II: Jumy vs Shino (BO3) - HomeStory Cup XXIX Group  A
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Who will win the Jumy vs Shino match?

Volume:
$270

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 3, 2026

Closed: Jul 3, 3:15 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$62
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$56
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
1¢
N/A
$19
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$83
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: Jumy (-1.5) vs Shino (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the StarCraft II match between Jumy and Shino in the HomeStory Cup XXIX Group A, initially scheduled for July 3 at 9:15AM ET. This market will resolve to "Jumy" if Jumy win the match against Shino. This market will resolve to "Shino" if Shino win the match against Jumy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the StarCraft II match between Jumy and Shino in the HomeStory Cup XXIX Group A, initially scheduled for July 3 at 9:15AM ET. This market will resolve to "Jumy" if Jumy win the match against Shino. This market will resolve to "Shino" if Shino win the match against Jumy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Jumy vs Shino StarCraft II match displays real-time odds, historical price movements, and trading activity. Traders buy and sell shares representing each possible outcome of this best-of-three matchup from HomeStory Cup XXIX Group A. The interface shows current implied probabilities, allowing you to see at a glance how the market is pricing each competitor's chances. You can also review order history and liquidity depth to understand market confidence and participation levels throughout the event window.

Prediction market odds and sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets aggregate beliefs from traders risking real capital. This market aggregates the collective forecast of participants who profit by predicting accurately, which can sometimes offer sharper or more contrarian views than traditional betting lines. Comparing the two can reveal where consensus differs and highlight potential value opportunities.

On Polymarket, traders set the odds through continuous order-book trading, where buy and sell orders determine the price of each outcome share. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The market price reflects the marginal trader's belief about the match result, updated in real time as new information and trades arrive. Liquidity and trading volume influence how quickly prices adjust, and wider spreads may appear during low-activity periods. Each outcome's price directly translates to an implied probability, giving you a transparent view of market sentiment.

This market resolves around Jul 3, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome will reflect the winner of the best-of-three series between the two competitors. Resolution occurs after the event is officially confirmed, ensuring accuracy and fairness to all traders. Until that point, prices may shift as new developments emerge or as the event draws closer.

Several factors can shift odds before resolution. Recent tournament performance, player form, map selection announcements, and head-to-head records often influence trader sentiment. Roster changes, injury reports, or public statements from either competitor may trigger repricing. Live match developments—such as early game advantages or momentum swings—can also drive sharp moves if the event is streamed and traders react in real time. Pre-match analysis from the esports community and betting syndicates may also sway positioning.