TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
StarCraft II: INnoVation vs Dear (BO3) - Douyu Cup Group C
polymarket

Who will win INnoVation vs Dear?

Volume:
$191

Map 2 Winner

 - Polymarket

Map 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 26, 2026

Closed: Jun 26, 9:30 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 2 Winner

View
100%
Yes 100¢No 0¢
19¢
N/A
$68
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$67
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
19¢
N/A
$56
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 4

Description

This market refers to the StarCraft II match between INnoVation and Dear in the Douyu Cup Group C, initially scheduled for June 26 at 5:30AM ET. This market will resolve to "INnoVation" if INnoVation win the match against Dear. This market will resolve to "Dear" if Dear win the match against INnoVation. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the StarCraft II match between INnoVation and Dear in the Douyu Cup Group C, initially scheduled for June 26 at 5:30AM ET. This market will resolve to "INnoVation" if INnoVation win the match against Dear. This market will resolve to "Dear" if Dear win the match against INnoVation. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the INnoVation vs Dear StarCraft II match displays real-time odds and price movements as traders buy and sell shares tied to the outcome. You can monitor how market sentiment shifts throughout the event window, track cumulative trading activity, and observe which outcome is favored at any given moment. The interface shows the current implied probability for each potential result, allowing you to compare your own assessment against the collective prediction of active traders on the platform.

Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds based on their own models and risk management, then adjust them to balance action on both sides. Prediction markets like this one derive prices from open trading—odds reflect what thousands of participants collectively believe will happen. Prediction markets often incorporate real-time information faster than sportsbooks and can reveal consensus views that differ from conventional betting lines, making them useful for comparing alternative perspectives on competitive outcomes.

On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each share represents a claim on one possible result, and the price of each share reflects the collective probability assigned by the market. As new information emerges or trader sentiment shifts, prices adjust dynamically. The current odds you see represent the real-time consensus of all participants, updated continuously as trades execute throughout the event window.

This market resolves around Jun 26, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result will reflect which player wins the best-of-three match. Once the match concludes and the winner is established through reliable sources, the market will settle accordingly, and traders' positions will be finalized based on the verified outcome.

Market prices may shift based on recent tournament performance, player form, map selection announcements, or head-to-head historical records. Injury reports, roster changes, or coaching adjustments could influence trader sentiment. Live match developments—such as early game advantages, strategic pivots, or momentum swings during individual games—typically drive the most significant price movements. Pre-match commentary from analysts and community discussion can also prompt traders to reassess their positions before the match begins.