TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 3, 5:45 PM EST
Polymarket
This market refers to the StarCraft II match between Elazer and Lorimbo in the HomeStory Cup XXIX Group B, initially scheduled for July 3 at 1:45PM ET. This market will resolve to "Elazer" if Elazer win the match against Lorimbo. This market will resolve to "Lorimbo" if Lorimbo win the match against Elazer. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the StarCraft II match between Elazer and Lorimbo in the HomeStory Cup XXIX Group B, initially scheduled for July 3 at 1:45PM ET. This market will resolve to "Elazer" if Elazer win the match against Lorimbo. This market will resolve to "Lorimbo" if Lorimbo win the match against Elazer. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and traditional sportsbooks price events differently because they operate under distinct incentive structures. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets rely on trader consensus to discover prices. This market reflects what thousands of individual traders believe will happen, often incorporating real-time information faster than sportsbooks update their lines. For esports matchups like this one, prediction markets can be particularly responsive to player form, recent tournament results, and community sentiment that may not immediately shift conventional betting odds.
On Polymarket, traders set prices by buying and selling outcome shares, with the current price reflecting the collective belief about who will win. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each share represents a claim on one outcome, and the price you see—expressed as a percentage between 0 and 100—represents the implied probability that traders are assigning to that result. As new information emerges or sentiment shifts, prices adjust in real time. Higher prices indicate stronger confidence in that outcome, while lower prices suggest traders view it as less likely to occur.
This market resolves around Jul 3, 2026, once the StarCraft II match concludes and the result is verifiable from credible public sources. The outcome will be determined by which player wins the best-of-three series at HomeStory Cup XXIX Group B. Resolution depends on the official tournament broadcast and confirmed match results, ensuring clarity about who advanced or won their group stage contest. Traders holding shares in the winning outcome will receive their payout once verification is complete.
Several factors could shift trader sentiment before the match takes place. Recent tournament performances, patch changes to the game, and player commentary or interviews may influence how the community assesses each competitor's chances. Lineup announcements, injury or availability updates, and head-to-head historical records often drive price movement in esports markets. Additionally, any pre-match analysis from professional commentators or coaching staff could prompt traders to reassess their positions. Real-time developments during the broadcast itself—such as early game advantages or strategic surprises—will likely cause sharp price swings as the outcome becomes clearer.