TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 3, 6:45 PM EST
Polymarket
This market refers to the StarCraft II match between Arrogfire and sebesdes in the HomeStory Cup XXIX Group B, initially scheduled for July 3 at 2:45PM ET. This market will resolve to "Arrogfire" if Arrogfire win the match against sebesdes. This market will resolve to "sebesdes" if sebesdes win the match against Arrogfire. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the StarCraft II match between Arrogfire and sebesdes in the HomeStory Cup XXIX Group B, initially scheduled for July 3 at 2:45PM ET. This market will resolve to "Arrogfire" if Arrogfire win the match against sebesdes. This market will resolve to "sebesdes" if sebesdes win the match against Arrogfire. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets are driven by traders risking real capital on their forecasts. This market aggregates the beliefs of many independent participants without a house edge, which can lead to sharper or more efficient pricing than conventional betting venues. Comparing the two can reveal where public opinion and professional oddsmakers disagree most sharply.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price of each outcome reflects the collective confidence of all participants; as new information emerges or sentiment shifts, traders adjust their positions, moving the odds in real time. Liquidity and trading volume directly influence how quickly prices respond to new catalysts. Higher volume typically results in tighter spreads and more stable pricing, while lower volume can amplify price swings around key events.
This market resolves around Jul 4, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The winning outcome will be determined by the actual result of the match as recorded by official tournament sources and widely reported esports media. Traders holding shares in the correct outcome will receive their payout once resolution is finalized. Until that point, prices will continue to fluctuate based on new information, player performance, and community sentiment.
Several factors could shift prices before this market closes. Recent tournament results, player form, and head-to-head records between competitors often trigger repricing as traders update their confidence. Map pool announcements and draft strategy discussions in the esports community can also influence odds. Injury reports, roster changes, or unexpected upsets in earlier rounds may alter perceptions of each competitor's strength. Real-time match developments—early game advantages, map control, or momentum swings—will drive the most dramatic price movements as resolution approaches.