TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 15, 7:51 AM EST
Polymarket
In the upcoming Japan J. League game between Shimizu S-Pulse and Yokohama F·Marinos, scheduled for August 15, 2026 at 5:30 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse score more goals than Yokohama F·Marinos in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Shimizu S-Pulse and Yokohama F·Marinos score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Yokohama F·Marinos" if Yokohama F·Marinos score more goals than Shimizu S-Pulse in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 24 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome.
In the upcoming Japan J. League game between Shimizu S-Pulse and Yokohama F·Marinos, scheduled for August 15, 2026 at 5:30 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse score more goals than Yokohama F·Marinos in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Shimizu S-Pulse and Yokohama F·Marinos score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Yokohama F·Marinos" if Yokohama F·Marinos score more goals than Shimizu S-Pulse in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 24 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome.
This market resolves around Aug 15, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The final result depends solely on the match’s official second-half performance — no external assessments or interpretations are involved. Traders can expect a swift resolution once the game concludes and the facts are widely reported.
Key moments such as injuries, tactical changes, red cards, or goal-scoring bursts could dramatically shift this market. Updates from coaches, player substitutions, and momentum swings all influence trader sentiment. Additionally, any pre-match news affecting team lineups or form may cause early movement, while in-play developments typically drive the most rapid adjustments in pricing and volume before the market closes.