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Shimizu S-Pulse vs. Kashiwa Reysol - Second Half Result
kalshi
polymarket

What is the result of Shimizu S-Pulse vs Kashiwa Reysol?

Volume:
$117,770

Cerezo

 - Kalshi

Cerezo - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 29, 2026

Closed: Aug 22, 8:16 AM EST

kalshi

Kalshi

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Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Cerezo

View
100%
Yes 100¢No 0¢
100¢
N/A
$66,177
N/A
N/A
$37,811
Settled
Yes
polymarket

Kashiwa Reysol

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
kalshi

Shimizu

0%
Yes 0¢No 100¢
100¢
N/A
$34,703
N/A
N/A
$22,051
Settled
No
polymarket

Shimizu S-Pulse

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
kalshi

Tie

0%
Yes 0¢No 100¢
100¢
N/A
$16,875
N/A
N/A
$8,550
Settled
No
polymarket

Draw

0%
99%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
Total markets: 6

Description

This event group pertains to the outcome of the second half of a Japan J1 League soccer match between Shimizu S-Pulse and Kashiwa Reysol, scheduled for August 29, 2026. The markets focus on determining which team scores more goals in the second half of regular play plus stoppage time.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms agree that the second half result is determined solely by goals scored during the second half of regular play plus stoppage time, with official statistics as the primary resolution source.Primary resolution logic: Official statistics published by the governing body or event organizers

Core resolution logic:

  • Compare goals scored by Shimizu S-Pulse and Kashiwa Reysol in the second half of regular play plus stoppage time
  • Resolve to Shimizu S-Pulse if they score more goals
  • Resolve to Kashiwa Reysol if they score more goals
  • Resolve to Draw if both teams score the same number of goals

Edge cases & clarifications:

  • Postponement or Cancellation: If the game is postponed, the market remains open until completed. If canceled with no make-up game, the market resolves to Draw
  • Data Availability: If official data is unavailable within 24 hours, use Flashscore, then Sofascore, then credible reporting
Timing: Resolution occurs after the conclusion of the second half, based on available official or alternative data sourcesOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

In the upcoming Japan J. League game between Shimizu S-Pulse and Kashiwa Reysol, scheduled for August 29, 2026 at 5:30 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse score more goals than Kashiwa Reysol in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Shimizu S-Pulse and Kashiwa Reysol score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Kashiwa Reysol" if Kashiwa Reysol score more goals than Shimizu S-Pulse in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 48 hours of the event's conclusion, this market will resolve 50-50.

Kalshi

The event resolves based on the outcome of the Cerezo vs Shimizu professional Japan J1 League soccer game scheduled for August 22, 2026, after 90 minutes plus stoppage time, excluding extra time or penalties. If Cerezo wins, the 'Cerezo' market resolves to Yes; if Shimizu wins, the 'Shimizu' market resolves to Yes; and if the match ends in a tie, the 'Tie' market resolves to Yes. Should the game be cancelled or rescheduled to more than 48 hours beyond the original date, all markets will resolve to a fair price. The event exclusively considers regular-time results, with no provisions for extended play or tie-breaking procedures.

Frequently asked questions

The dashboard for the Shimizu Kashiwa second half market aggregates real-time data from multiple venues, showing how traders price the likelihood of various second-half outcomes. It displays current probabilities, volume of $117,770, and 24-hour volume of $117,457 across platforms. This centralized view lets users monitor consensus and divergence as the match approaches, with all data updated live to reflect market sentiment on short_topic.