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Shimizu S-Pulse vs. Avispa Fukuoka - Second Half Result
polymarket

What is the result of Shimizu S-Pulse vs Avispa Fukuoka?

Volume:
$6

Draw

 - Polymarket

Draw - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 12, 2026

Closed: Sep 12, 7:47 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Draw

View
0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Shimizu S-Pulse

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Avispa Fukuoka

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 3

Description

In the upcoming Japan J. League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for September 12, 2026 at 5:30 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse score more goals than Avispa Fukuoka in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Shimizu S-Pulse and Avispa Fukuoka score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Avispa Fukuoka" if Avispa Fukuoka score more goals than Shimizu S-Pulse in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50.

Polymarket

In the upcoming Japan J. League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for September 12, 2026 at 5:30 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse score more goals than Avispa Fukuoka in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Shimizu S-Pulse and Avispa Fukuoka score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Avispa Fukuoka" if Avispa Fukuoka score more goals than Shimizu S-Pulse in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50.

Frequently asked questions

The dashboard for the Shimizu S-Pulse vs. Avispa Fukuoka second half result market shows live odds, price trends, and 24-hour volume on Polymarket. It tracks how traders on Polymarket are pricing the likelihood of each possible second-half outcome in this J1 League match. You can view the current top outcome, chance percentage, and volume of $6 to see where the market is headed.

This market resolves around Sep 12, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is based on the official match records for the second-half performance between the two teams, and the market will close as soon as that data is beyond dispute.

Injuries, weather conditions, or tactical changes announced before the match could shift this market. Live in-game momentum, such as early goals or red cards in the second half, will also heavily influence trader bets. Any news about key player availability or coaching strategies released before Sep 12, 2026 is likely to create price swings on Polymarket.