TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 12, 8:20 AM EST
Polymarket
In the upcoming Japan J. League game between Sanfrecce Hiroshima and Cerezo Ōsaka, scheduled for September 12, 2026 at 6:00 AM ET: This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima score more goals than Cerezo Ōsaka in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Sanfrecce Hiroshima and Cerezo Ōsaka score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Cerezo Ōsaka" if Cerezo Ōsaka score more goals than Sanfrecce Hiroshima in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50.
In the upcoming Japan J. League game between Sanfrecce Hiroshima and Cerezo Ōsaka, scheduled for September 12, 2026 at 6:00 AM ET: This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima score more goals than Cerezo Ōsaka in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Sanfrecce Hiroshima and Cerezo Ōsaka score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Cerezo Ōsaka" if Cerezo Ōsaka score more goals than Sanfrecce Hiroshima in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50.
This market resolves around Sep 12, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is determined by the official match records for the second-half performance between the two teams, and the market will close as soon as that data is publicly confirmed and immutable.
Injuries, weather conditions, or strategic changes by coaches can all shift expectations for the second half and move this market. Key moments such as early goals, yellow or red cards, or tactical substitutions may cause rapid price adjustments as traders reassess probabilities. Any widely reported news affecting team performance or player availability is likely to influence trading activity on Polymarket before resolution.