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405,232

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Sagan Tosu vs. Tegevajaro Miyazaki - More Markets
kalshi
polymarket

What is the result of Sagan Tosu vs Tegevajaro Miyazaki?

Volume:
$95,412

Kyoto Sanga

 - Kalshi

Kyoto Sanga - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 5, 2026

Closed: Aug 29, 8:36 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Kyoto Sanga

View
100%
Yes 100¢No 0¢
100¢
N/A
$49,959
N/A
N/A
$42,470
Settled
Yes
polymarket

O/U 1.5

100%
30%
Yes 100¢No 0¢
0.1¢
N/A
$1,658
N/A
N/A
N/A
Settled
Yes
polymarket

Sagan Tosu (-1.5)

100%
71%
Yes 100¢No 0¢
0.1¢
N/A
$102
N/A
N/A
N/A
Settled
Yes
polymarket

Sagan Tosu O/U 0.5

100%
26%
Yes 100¢No 0¢
0.8¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 0.5

100%
9%
Yes 100¢No 0¢
0.8¢
N/A
$3
N/A
N/A
N/A
Settled
Yes
kalshi

Avispa

0%
35%
Yes 0¢No 100¢
100¢
N/A
$19,401
N/A
N/A
$11,355
Settled
No
kalshi

Tie

0%
Yes 0¢No 100¢
100¢
N/A
$15,889
N/A
N/A
$10,520
Settled
No
polymarket

O/U 2.5

0%
42%
Yes 0¢No 100¢
—
N/A
$2,619
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 5.5

0%
7%
Yes 0¢No 100¢
—
N/A
$2,293
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams to Score

0%
50%
Yes 0¢No 100¢
—
N/A
$1,439
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5

0%
23%
Yes 0¢No 100¢
—
N/A
$1,357
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5

0%
Yes 0¢No 100¢
—
N/A
$358
N/A
N/A
N/A
Settled
Yes
polymarket

Tegevajaro Miyazaki (-2.5)

0%
39%
Yes 0¢No 100¢
—
N/A
$111
N/A
N/A
N/A
Settled
Yes
polymarket

1st Half O/U 1.5

0%
28%
Yes 0¢No 100¢
—
N/A
$99
N/A
N/A
N/A
Settled
Yes
polymarket

Sagan Tosu (-2.5)

0%
24%
Yes 0¢No 100¢
—
N/A
$83
N/A
N/A
N/A
Settled
Yes
polymarket

1st Half O/U 0.5

0%
66%
Yes 0¢No 100¢
—
N/A
$31
N/A
N/A
N/A
Settled
Yes
polymarket

Tegevajaro Miyazaki (-1.5)

0%
20%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams to Score in First Half

0%
16%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

1st Half O/U 2.5

0%
73%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Sagan Tosu O/U 1.5

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Sagan Tosu O/U 2.5

0%
37%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Tegevajaro Miyazaki O/U 0.5

0%
67%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Tegevajaro Miyazaki O/U 1.5

0%
28%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Tegevajaro Miyazaki O/U 2.5

0%
18%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Sagan Tosu 1st Half O/U 0.5

0%
42%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 36

Description

This event group covers various betting markets for the upcoming J2 League soccer match between Sagan Tosu and Tegevajaro Miyazaki, scheduled for September 5, 2026. Markets include match outcomes, goal totals, and team-specific performance metrics across full match, first half, and second half segments.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across platforms share identical resolution logic tied to official J.League match results within regular time plus stoppage time, with consistent handling of postponements and cancellations.Primary resolution logic: Official statistics published by J.League (jleague.jp)

Core resolution logic:

  • Markets resolve based on the official final score recognized by J.League within 90 minutes plus stoppage time
  • Extra time and penalty shootouts are explicitly excluded from all market calculations
  • Postponed matches keep markets open until played; canceled matches with no makeup resolve 50-50
  • Secondary data sources (Flashscore, Sofascore, credible reporting) are used only if J.League fails to publish within 2 hours post-match

Edge cases & clarifications:

  • Postponement: Markets remain open until the rescheduled match date is completed
  • Cancellation: Markets resolve as 50-50 if the match is canceled with no makeup date
  • Data Delay: If J.League statistics are unavailable within 2 hours, Flashscore > Sofascore > credible reporting hierarchy applies
Timing: Resolution occurs immediately after the match concludes and official statistics are published by J.League, or within 2 hours using secondary sources if necessaryOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

More markets for the J2 League game, scheduled for September 5 at 6:00 AM ET.

Kalshi

The event determines the winner of a Japan J1 League soccer match between Kyoto Sanga and Avispa scheduled for August 29, 2026, based exclusively on the result after 90 minutes plus stoppage time. Three possible outcomes are considered: a win for Kyoto Sanga, a win for Avispa, or a tie. If the match concludes with either team securing a victory within regular time, the corresponding market resolves to Yes. Should the game end in a tie after the same duration, the Tie market resolves to Yes. In the event the match is cancelled or rescheduled to more than 48 hours beyond the original date, all markets will resolve to a fair price as determined by the platform’s rules. The resolution excludes outcomes from extra time or penalty shootouts, focusing strictly on the standard match duration.

Frequently asked questions

The dashboard for the Sagan Tosu vs. Tegevajaro Miyazaki match market aggregates real-time data from multiple platforms, showing the latest probabilities, volume of $95,412, and 24-hour volume of $95,277. It provides a consensus view of market sentiment across venues, letting users compare how traders on different sites price this market. The display updates continuously, reflecting shifts in expectations as new information emerges about the teams' form, injuries, or weather conditions before the match.

On Polymarket and Kalshi, prices can vary because of differences in user bases, liquidity, and trading mechanics. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For instance, one platform may attract more Asian traders who closely follow the J2 League, skewing its odds toward local insights, while the other could reflect a global user pool with broader, less specialized perspectives. Additionally, each venue sets its own fee structure and order types, which influence how traders place bets and ultimately affect the displayed probabilities for this market.