TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
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Rocket League: Vitality vs Wildcard (BO5) - RLCS World Championship Group A
polymarket

Rocket League: Vitality vs Wildcard (BO5) - RLCS World Championship Group A

Volume:
$1,653

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved May 20, 2026

Closed: May 20, 3:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,130
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$265
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$135
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
19.8¢
N/A
$92
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
0.9¢
N/A
$16
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

0%
Yes 0¢No 100¢
0.8¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: VIT (-1.5) vs Wildcard (+1.5)

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: VIT (-2.5) vs Wildcard (+2.5)

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 9

Description

This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win the match against Wildcard. This market will resolve to "Wildcard" if Wildcard win the match against Vitality. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.