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24H VOL:

$126,324,530

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2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

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MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

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Rocket League: Gentle Mates vs Five Fears (BO5) - Esports World Cup Group B
polymarket

Rocket League: Gentle Mates vs Five Fears (BO5) - Esports World Cup Group B

Volume:
$411

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 12, 2026

Closed: Aug 12, 11:27 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
7%
Yes 100¢No 0¢
0.1¢
N/A
$284
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
16%
Yes 100¢No 0¢
0.1¢
N/A
$67
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
7%
Yes 100¢No 0¢
1¢
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
8%
Yes 100¢No 0¢
19¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
10%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5 Games

0%
76%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
76%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: M8 (-1.5) vs Five Fears (+1.5)

100%
4%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: M8 (-2.5) vs Five Fears (+2.5)

100%
4%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This market refers to the Rocket League Upper bracket quarterfinal 4 match between Gentle Mates and Five Fears in the Esports World Cup Group B, initially scheduled for August 12 at 8:40AM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Five Fears. This market will resolve to "Five Fears" if Five Fears win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rocket League Upper bracket quarterfinal 4 match between Gentle Mates and Five Fears in the Esports World Cup Group B, initially scheduled for August 12 at 8:40AM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Five Fears. This market will resolve to "Five Fears" if Five Fears win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The Rocket League Gentle Mates vs Five Fears BO5 market dashboard on Polymarket tracks real-time odds, price fluctuations, and 24-hour volume for short_topic. It shows how traders are betting on the match outcome, with updates reflecting market sentiment and betting activity as the event approaches. The dashboard provides a live view of trader confidence and positioning, helping users gauge where the market stands on this BO5 matchup.

On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Polymarket, this market is priced through trader submissions, where participants set odds based on their expectations for the match outcome. The current top outcome reflects the highest probability as determined by market activity. Volume and recent trades influence price movements, allowing traders to react quickly to new information or shifts in sentiment leading up to the event.

This market resolves around Aug 12, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is determined by the official match records, reflecting the team that advances from the Esports World Cup Group B based on the BO5 results. Traders can expect a swift resolution once the match concludes and official data is published.

Injuries, coaching changes, or standout player performances can shift trader sentiment and move this market. Key moments such as early game outcomes in the group stage or updated team rankings may also influence odds. As the match date approaches, any news from official team channels or credible esports analysts could cause rapid price adjustments on Polymarket.