TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Rocket League: Five Fears vs Mate y Tapa (BO5) - RLCS World Championship Play-In
polymarket
kalshi

What is the result of Five Fears vs Mate y Tapa?

Volume:
$9,349

For Fun Esports

 - Kalshi

For Fun Esports - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 15, 2026

Closed: Sep 17, 2:50 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

For Fun Esports

View
100%
41%
Yes 100¢No 0¢
100¢
N/A
$3,007
N/A
N/A
$2,450
Settled
Yes
kalshi

Five Fears

0%
51%
Yes 0¢No 100¢
100¢
N/A
$5,768
N/A
N/A
$5,367
Settled
No
polymarket

Match Winner

0%
11%
Yes 0¢No 100¢
—
N/A
$492
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
77%
Yes 0¢No 100¢
18.7¢
N/A
$82
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
74%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

0%
77%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
46%
Yes 50¢No 50¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5 Games

0%
56%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This prediction group covers the Rocket League RLCS World Championship Play-In match between Five Fears and Mate y Tapa. Markets include game-by-game winners, the overall match winner, and the total number of games played in the best-of-five series.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi presents a market for a different match entirely, creating a significant scope divergence.Hero tip: Focus solely on the Polymarket markets within this group, as the Kalshi market pertains to a separate event.

Critical divergence points:

  • Polymarket: Markets resolve based on the Five Fears vs. Mate y Tapa RLCS World Championship Play-In match. Resolution source is Liquipedia, with fallback to credible reporting. Key Quote: 'This market refers to the Rocket League Upper bracket quarterfinal 2 match between Five Fears and Mate y Tapa in the RLCS World Championship Play-In.'
  • Kalshi: Market resolves based on the Five Fears vs. For Fun Esports match. Key Quote: 'If Five Fears wins the North America League Stage 2 2026: Five Fears vs. For Fun Esports R6 match originally scheduled for Sep 17, 2026 at 2:00 PM EDT, then the market resolves to Yes.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Rocket League Upper bracket quarterfinal 2 match between Five Fears and Mate y Tapa in the RLCS World Championship Play-In, initially scheduled for September 15, 2026 at 12:00 PM ET. This market will resolve to "Five Fears" if Five Fears win the match against Mate y Tapa. This market will resolve to "Mate y Tapa" if Mate y Tapa win the match against Five Fears. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 29, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 15, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution occurs when the named team wins the exact North America League Stage 2 2026 match set for Sep 17, 2026 at the given time. Matches postponed beyond 48 hours, cancelled pre-play, or forfeited before any action resolve at fair market price. If play begins and is subsequently forfeited, the market resolves based on the official result provided by the governing league authority.

Frequently asked questions

On Polymarket and Kalshi, this dashboard aggregates real-time predictions on the outcome of the Five Fears versus Mate y Tapa match within the Rocket League World Championship. Currently, the combined volume across both platforms is $9,349, indicating moderate interest in this best-of-five series. The consensus view, while not entirely unified, suggests a strong likelihood of one particular outcome. Traders on these platforms are effectively forecasting who will advance in the RLCS World Championship Play-In stage, creating a dynamic representation of expectations as the event approaches.

Prediction market odds, like those found on Polymarket and Kalshi, often reflect the collective wisdom of a diverse group of traders, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set lines based on their own models and aim to balance action on both sides, while this market allows anyone to express their belief about the Five Fears versus Mate y Tapa match. Discrepancies can arise due to differing information access, risk assessment, or simply variations in opinion. Comparing the implied probabilities from both sources can be a valuable exercise for informed decision-making.