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Rainbow Six Siege: Wildcard Gaming vs Cloud9 (BO1) - North America League Stage 1 Group Stage
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Rainbow Six Siege: Wildcard Gaming vs Cloud9 (BO1) - North America League Stage 1 Group Stage

Volume:
$19,257

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Jun 12, 2026

Closed: Jun 12, 12:35 AM EST

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Polymarket

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Outcome
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Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
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Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$19,257
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between Wildcard Gaming and Cloud9 in the North America League Stage 1 Group Stage, initially scheduled for June 11 at 6:00PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against Wildcard Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between Wildcard Gaming and Cloud9 in the North America League Stage 1 Group Stage, initially scheduled for June 11 at 6:00PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against Wildcard Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The Wildcard Gaming vs Cloud9 esports match dashboard on Polymarket tracks real-time odds and trading activity for this Rainbow Six Siege matchup. The interface displays current market prices reflecting trader sentiment on the outcome, along with 24-hour volume of $19,257 and total liquidity of $19,257. You can monitor price movements, order flow, and historical odds shifts as the event approaches, giving you a live window into how the prediction market is pricing this North America League Stage 1 contest.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different mechanisms. Sportsbooks set lines to balance action and protect their margins, while prediction markets like this one are priced by traders competing for profit, theoretically converging toward true probability. This market may show different odds than a sportsbook for the same matchup, as traders here are directly wagering on the outcome rather than betting against a house. Comparing the two can reveal where the market consensus differs from bookmaker pricing.

On Polymarket, this market is priced through an automated market maker that adjusts odds based on trader buy and sell orders. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price you see reflects the cumulative positions of all traders; as more capital flows toward one outcome, the odds shift accordingly. Liquidity and trading volume directly influence how quickly prices move and how tight the spreads are, so higher activity typically means tighter pricing and easier entry and exit for traders.

This market resolves around Jun 12, 2026, once the Rainbow Six Siege match concludes and the result is verifiable from credible public reporting. The outcome is determined by which team wins the best-of-one contest during the North America League Stage 1 Group Stage. Resolution occurs after the match is officially completed and confirmed through established esports news sources and league records, ensuring accuracy before traders receive their payouts.

Several factors could shift this market before resolution. Team roster changes, player injuries, or unexpected roster substitutions announced before the match would likely trigger price movement. Recent performance trends, head-to-head records, and map pool analysis shared by esports analysts could influence trader positioning. Betting activity spikes around match day often accelerate price swings as casual traders enter. Additionally, any official league announcements regarding scheduling delays or format changes would impact market confidence and liquidity.