TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 7, 11:10 AM EST
Polymarket
This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Weibo Gaming and Soul's Heart Esport in the Asia Pacific League Asia - Stage 1 Playoffs, initially scheduled for July 7 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Soul's Heart Esport. This market will resolve to "Soul's Heart Esport" if Soul's Heart Esport win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Weibo Gaming and Soul's Heart Esport in the Asia Pacific League Asia - Stage 1 Playoffs, initially scheduled for July 7 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Soul's Heart Esport. This market will resolve to "Soul's Heart Esport" if Soul's Heart Esport win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets aggregate decentralized trader beliefs in real time. For this matchup, comparing the implied probability on Polymarket to published esports betting lines can reveal whether the crowd expects a shorter or longer series than oddsmakers do. Such gaps sometimes signal value opportunities, though both venues ultimately depend on the same underlying event outcome.
On Polymarket, traders set the odds through an automated market maker that adjusts prices based on buy and sell volume. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The Games Total: O/U 2.5 contract is priced continuously as participants trade shares, with the current implied probability reflecting the collective forecast of when this best-of-three series will end. Higher prices indicate stronger confidence in a quick resolution, while lower prices suggest traders expect the match to extend to game three. Liquidity and recent trading patterns influence how quickly prices respond to new information about team form or roster changes.
This market resolves around Jul 7, 2026, once the Rainbow Six Siege match between the two teams concludes and the result is verifiable from credible public reporting. The outcome hinges on the actual number of games played in the best-of-three series. Traders who correctly predicted whether the series would finish in two games or extend to three will see their positions settle accordingly. Resolution timing depends on when the Asia Pacific League officially confirms the final score and match completion.
Several factors may shift odds before the match begins. Roster announcements, player injuries, or last-minute lineup changes for either team could alter perceptions of competitive balance and series length. Recent tournament results, head-to-head records, and map pool advantages may also influence trader sentiment. Analyst commentary and community discussion in esports forums can drive buying or selling pressure. Additionally, any official delays or scheduling updates from the Asia Pacific League could affect market activity and confidence in the timing of resolution.