TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

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2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

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30,522

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MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

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Rainbow Six Siege: Weibo Gaming vs HL tauri Esports (BO1) - Asia Pacific League Asia - Stage 1 Group Stage
polymarket

Who will win Weibo Gaming vs HL tauri Esports?

Volume:
$3,288

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Jun 25, 2026

Closed: Jun 25, 3:35 PM EST

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Polymarket

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7d
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Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$3,288
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between Weibo Gaming and HL tauri Esports in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 25 at 9:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against HL tauri Esports. This market will resolve to "HL tauri Esports" if HL tauri Esports win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between Weibo Gaming and HL tauri Esports in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 25 at 9:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against HL tauri Esports. This market will resolve to "HL tauri Esports" if HL tauri Esports win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Weibo Gaming vs HL tauri Esports match displays real-time odds and historical price movements as traders buy and sell shares. You can monitor current implied probabilities, 24-hour trading volume of $3,288, and cumulative liquidity across all outcomes. The interface shows how market sentiment has shifted since the market opened, helping you gauge confidence levels among active participants. Volume metrics reflect the total capital deployed on this prediction market, indicating overall interest and trading activity.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and manage risk, while prediction markets aggregate beliefs from traders risking real capital. This market's odds may lead or lag sportsbook lines depending on which venue processes new information faster. Comparing the two can reveal where consensus differs and highlight potential value, though both should be cross-checked against expert analysis and recent team performance data.

On Polymarket, traders set the odds through an automated market maker that adjusts prices based on buy and sell pressure. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current implied probability reflects the aggregate belief of all participants holding positions. As new information emerges—roster changes, recent match results, or injury updates—traders adjust their positions, moving the price. Liquidity and trading volume influence how quickly prices respond to news, and wider spreads may indicate lower confidence or fewer active traders at extreme price levels.

This market resolves around Jun 25, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome is determined by the official match result recorded by the Asia Pacific League. No ambiguity typically surrounds esports match outcomes, as they are logged in real time by tournament organizers and broadcasters. Resolution occurs shortly after the final game concludes, assuming no technical disputes or appeals delay official confirmation.

Key catalysts include roster announcements, player substitutions, or injury disclosures affecting either team's lineup. Recent scrim results or performance trends in prior league matches can shift trader sentiment significantly. Meta shifts in the game itself—balance patches or map rotations—may favor one team's playstyle over the other. Media coverage, analyst predictions, and community discussion can also influence market pricing. Closer to the match date, betting syndicates and professional traders often increase activity, potentially moving odds as they deploy capital based on proprietary analysis.