TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Rainbow Six Siege: Weibo Gaming vs Daystar (BO3) - Asia Pacific League Asia - Stage 1 Playoffs
polymarket

Who will win Weibo Gaming vs Daystar?

Volume:
$15,913

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 15, 2026

Closed: Jul 15, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$12,699
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$299
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,504
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: WBG (-1.5) vs Daystar (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,410
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Rainbow Six Siege Upper bracket final match between Weibo Gaming and Daystar in the Asia Pacific League Asia - Stage 1 Playoffs, initially scheduled for July 15 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Daystar. This market will resolve to "Daystar" if Daystar win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege Upper bracket final match between Weibo Gaming and Daystar in the Asia Pacific League Asia - Stage 1 Playoffs, initially scheduled for July 15 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Daystar. This market will resolve to "Daystar" if Daystar win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Weibo Gaming vs Daystar esports match displays real-time odds and historical price movements across available outcome contracts. Traders can monitor current market sentiment on individual game winners within the best-of-three series, along with 24-hour volume metrics that reflect overall trading activity. The interface shows how prediction market participants are pricing each possible result, updated continuously as new trades execute. This live data helps bettors gauge consensus expectations ahead of the Asia Pacific League Asia Stage 1 Playoffs matchup.

Prediction markets and sportsbooks price outcomes differently because they operate under distinct incentive structures. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets rely on trader consensus to discover prices. This market reflects aggregated trader belief rather than a bookmaker's margin-adjusted line. Comparing this market's odds to traditional esports sportsbooks can reveal whether professional bettors and casual predictors view the Rainbow Six Siege matchup differently, though direct parity is rare due to fee structures and market depth variations.

On Polymarket, this market is priced through an automated market maker mechanism where traders buy and sell shares representing each outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current odds reflect the aggregate of all buy and sell orders, with prices adjusting dynamically as volume flows in. Shares cost between 0 and 1 dollar, and traders profit by correctly predicting which team advances in each game. The market's price discovery process incorporates real-time information about team form, roster changes, and community sentiment surrounding the Rainbow Six Siege matchup.

This market resolves around Jul 15, 2026, once the Rainbow Six Siege series concludes and the result is verifiable from credible public reporting. The outcome is determined by the official match result as reported by the Asia Pacific League and confirmed through established esports news sources. Traders should monitor the event schedule and league announcements to anticipate resolution timing, as delays or rescheduling can affect when the market settles and payouts are distributed.

Key catalysts include team roster announcements, recent performance trends in the Asia Pacific League, and pre-match commentary from professional analysts. In-game momentum shifts—such as early map wins or tactical adjustments—often trigger sharp repricing as traders update their conviction. Injury reports, player substitutions, or unexpected coaching changes can also swing odds significantly. Social media sentiment and betting activity from high-profile community members may amplify moves, while live-streaming viewership spikes can correlate with increased trading volume and volatility in this market.