TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 30, 8:20 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Virtus.pro and Falcons Esport in the Europe MENA League Stage 1 Group Stage, initially scheduled for June 30 at 2:00PM ET. This market will resolve to "Virtus.pro" if Virtus.pro win the match against Falcons Esport. This market will resolve to "Falcons Esport" if Falcons Esport win the match against Virtus.pro. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Virtus.pro and Falcons Esport in the Europe MENA League Stage 1 Group Stage, initially scheduled for June 30 at 2:00PM ET. This market will resolve to "Virtus.pro" if Virtus.pro win the match against Falcons Esport. This market will resolve to "Falcons Esport" if Falcons Esport win the match against Virtus.pro. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and sportsbooks price events differently because they operate under distinct mechanisms. Sportsbooks set odds to balance their book and manage risk, while prediction markets derive prices from continuous trader activity and supply-demand dynamics. This market's odds reflect what thousands of independent traders believe will happen, often incorporating real-time information faster than traditional sportsbooks update their lines. Comparing the two can reveal where consensus diverges and highlight potential value.
On Polymarket, traders set the odds by buying and selling shares that represent each outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current price reflects the aggregate belief of all active traders at any moment. As new information emerges—team roster changes, recent performance, or injury reports—traders adjust their positions, moving the probability up or down. The market price you see is the equilibrium point where buyers and sellers agree, making it a real-time consensus estimate of the match result.
This market resolves around Jul 1, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome is determined by the final score and winner of the Rainbow Six Siege match between the two teams. Until that time, traders can continue to buy and sell shares as odds fluctuate. Resolution happens automatically once the event result is confirmed and recorded.
Several factors could shift odds before the match begins. Roster announcements, player substitutions, or injury news involving key competitors would likely trigger immediate repricing. Recent tournament results, head-to-head records, and team form in the Europe MENA League could influence trader sentiment. Patch updates to Rainbow Six Siege itself might affect competitive strategy or team preparation. Media coverage, expert analysis, and betting patterns from other venues can also sway market participants, causing sharp moves in probability as new information surfaces.