TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 26, 12:00 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against FearX. This market will resolve to "FearX" if FearX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against FearX. This market will resolve to "FearX" if FearX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and sportsbooks price events differently because they operate under distinct incentive structures. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets rely on traders to discover true probability through open bidding. This market may reflect sharper or more volatile estimates than traditional sportsbooks, especially for esports events where betting liquidity is concentrated in fewer venues. Comparing this market's implied probability to sportsbook lines can reveal where professional bettors and casual traders diverge in their confidence about the outcome.
This market resolves around Jun 26, 2026, once the Rainbow Six Siege match concludes and the result is verifiable from credible public sources. The outcome is determined by which team wins the best-of-one match in the Asia Pacific League APAC North Stage 1 Group Stage. Once the match is played and the winner is officially confirmed, the market settles accordingly. Traders holding shares in the winning outcome receive their payout, while losing positions expire worthless.
Several catalysts could shift odds before the match plays out. Roster changes, player injuries, or last-minute substitutions announced by either team would likely trigger sharp price movement. Recent tournament results, head-to-head records, and map pool strategy discussions in the esports community can also influence trader confidence. Scrim results or leaked practice footage, if circulated, may sway the market. Additionally, odds often tighten as the match date approaches and uncertainty decreases. Monitor team social media, league announcements, and esports news outlets for developments that could reshape market sentiment.