TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 25, 9:54 AM EST
Polymarket
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and Can You Be My Enemy in the Asia Pacific League APAC North - Stage 2 Group Stage, initially scheduled for September 25, 2026 at 5:00 AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against Can You Be My Enemy. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Trippy Main Telecom. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 25, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and Can You Be My Enemy in the Asia Pacific League APAC North - Stage 2 Group Stage, initially scheduled for September 25, 2026 at 5:00 AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against Can You Be My Enemy. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Trippy Main Telecom. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 25, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Typically, prediction market odds reflect the wisdom of the crowd, often differing from initial sportsbook odds due to varying information and incentives. Sportsbooks set lines to balance action and ensure profit, while this market allows traders to express their own beliefs about the likelihood of each outcome. If a significant number of traders believe a sportsbook is mispricing the event, the odds on Polymarket may diverge. It's common to see prediction markets outperform traditional odds, especially as the event approaches and more information becomes available.
On Polymarket, this market is priced through a continuous auction mechanism where traders buy and sell shares representing their belief in the outcome. The price of a share directly corresponds to the implied probability of that outcome occurring. As more traders participate, the price adjusts to reflect the collective assessment of the event's likelihood. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The market's price is driven entirely by supply and demand, with traders setting the odds based on their own research and analysis of the teams involved.
This market resolves around Sep 25, 2026, with the outcome confirmed once the result of the Rainbow Six Siege match is verifiable from credible public reporting. The resolution will be based on the official result declared by the tournament organizers for Trippy Main Telecom versus Can You Be My Enemy in the Asia Pacific League APAC North Stage 2 Group Stage. The outcome will be determined by which team wins the best-of-one match, as officially recorded by the league.
Several factors could influence trading activity in this market. Any news regarding team rosters, player form, or strategic changes could shift trader sentiment. Unexpected announcements about player injuries or changes in the match schedule could also cause movement. Furthermore, in-game performance during other matches in the league, or even general news about the Rainbow Six Siege esports scene, could impact how traders assess the probabilities, leading to fluctuations in the price of shares on Polymarket.