TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

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30,383

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MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

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Rainbow Six Siege: Titan Esports Club vs Four Angry Men (BO3) - CN League Stage 1 Group Stage
polymarket

Rainbow Six Siege: Titan Esports Club vs Four Angry Men (BO3) - CN League Stage 1 Group Stage

Volume:
$540

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 14, 2026

Closed: Jun 14, 11:50 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$203
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
1¢
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: 4AM (-1.5) vs Titan Esports Club (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$81
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Rainbow Six Siege match between Titan Esports Club and Four Angry Men in the CN League Stage 1 Group Stage, initially scheduled for June 14 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win the match against Titan Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between Titan Esports Club and Four Angry Men in the CN League Stage 1 Group Stage, initially scheduled for June 14 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win the match against Titan Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Titan Esports vs Four Angry Men match displays real-time odds and price history as traders buy and sell shares tied to the outcome. You can monitor how sentiment shifts throughout the event window, track cumulative trading volume, and observe which outcome is favored at any given moment. The interface shows historical price movements, allowing you to see how confidence in each team has evolved. This live data helps traders make informed decisions before the best-of-three series concludes.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven purely by trader consensus—there is no house edge or bookmaker markup. This market aggregates the collective judgment of participants who have real financial stakes in accuracy. Comparing this market's odds to major esports sportsbooks can reveal whether professional oddsmakers or the crowd is more bullish on either team.

On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each outcome has a price between 0 and 1 (or 0–100 cents), reflecting the probability traders assign to that result. Higher prices indicate stronger conviction. As new information emerges—team roster changes, recent performance, or analyst commentary—traders adjust their positions, moving prices in real time. The continuous repricing mechanism ensures this market reflects the latest available intelligence about the matchup.

This market resolves around Jun 14, 2026, once the best-of-three series between the two teams concludes. The outcome will be confirmed against credible public sources reporting the final result. Traders holding shares in the winning outcome receive their payout, while incorrect positions expire worthless. Until the event is verifiable and final, the market remains open for trading, allowing participants to adjust positions based on live match developments and emerging information.

Several catalysts could shift odds before resolution. Roster announcements or player substitutions for either squad may alter perceived strength. Recent tournament results, head-to-head records, or performance trends in the CN League Stage 1 Group Stage can trigger repricing. Coach statements, injury reports, or tactical adjustments shared publicly will influence trader sentiment. In-game momentum during the series itself—map wins, round comebacks, or dominant performances—often sparks sharp price moves as traders react to unfolding events. Analyst commentary and community discussion also shape conviction levels throughout the window.