TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege: Team Liquid vs Ninjas in Pyjamas (BO3) - South America League Kickoff Playoffs
polymarket
kalshi

Rainbow Six Siege: Team Liquid vs Ninjas in Pyjamas (BO3) - South America League Kickoff Playoffs

Volume:
$15,665

Ninjas in Pyjamas

 - Kalshi

Ninjas in Pyjamas - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 18, 2026

Closed: Apr 18, 4:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Ninjas in Pyjamas

View
100%
Yes 100¢No 0¢
—
N/A
$6,190
N/A
N/A
$5,063
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$76
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$16
N/A
N/A
N/A
Settled
Yes
kalshi

Team Liquid

0%
Yes 0¢No 100¢
—
N/A
$7,080
N/A
N/A
$6,125
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$2,130
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$153
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: Liquid (-1.5) vs Ninjas in Pyjamas (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
Total markets: 7

Description

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Team Liquid and Ninjas in Pyjamas in the South America League Kickoff Playoffs, initially scheduled for April 18 at 12:00PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against Team Liquid. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi market lacks specific resolution criteria and edge-case handling that Polymarket markets define in detail. Kalshi's binary Yes/No structure does not address incomplete matches, forfeits, cancellations, or the 7-day delay rule that Polymarket applies.Hero tip: If you trade on Kalshi, you have less clarity on how edge cases (match cancellation, forfeit, incomplete play) resolve. Polymarket's detailed rules provide stronger protection; verify Kalshi's actual settlement procedure with their support before betting on scenarios involving delays or incomplete matches.

Critical divergence points:

  • Polymarket: Polymarket defines five distinct markets (Game 1 Winner, Game 2 Winner, Match Winner, Games Total O/U 2.5, Handicap) with granular resolution rules. Each market specifies: (1) what constitutes a completed match, (2) 50-50 resolution for cancellations or delays beyond 7 days without play beginning, (3) forfeit/disqualification/walkover handling, and (4) a 2-hour Liquipedia publication window before fallback to credible reporting. Example: 'If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.'
  • Kalshi: Kalshi presents a single binary market: 'If Team Liquid wins...then resolves to Yes. If Ninjas in Pyjamas wins...then resolves to Yes.' This structure is logically contradictory (both outcomes resolve to Yes) and lacks any specification for cancellations, delays, forfeits, incomplete matches, or fallback sources. No edge-case handling is documented.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.