TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 26, 6:56 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Team Liquid and Fluxo W7M in the South America League Stage 2 Group Stage, initially scheduled for September 26, 2026 at 5:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 26, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Team Liquid and Fluxo W7M in the South America League Stage 2 Group Stage, initially scheduled for September 26, 2026 at 5:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 26, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Typically, prediction market odds reflect the wisdom of the crowd and can differ from traditional sportsbook odds. Sportsbooks often set initial lines based on expert analysis and incorporate a profit margin, while this market allows traders to openly buy and sell their beliefs about the outcome. If a significant discrepancy emerges, arbitrage opportunities may arise, where traders can profit by simultaneously betting on both platforms. It's common to see prediction markets converge towards what many consider the 'true' probability as the event approaches.
On Polymarket, this market is priced through a continuous auction mechanism, where traders buy and sell shares representing their belief in the outcome. The price of a share directly corresponds to the implied probability of that outcome occurring. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. As more traders participate, the price adjusts to reflect the collective assessment of the event. The current price indicates what the market believes is the likelihood of Team Liquid or Fluxo W7M winning this BO1 match in the South America League Stage 2 Group Stage.
This market resolves around Sep 27, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result of the Rainbow Six Siege match between Team Liquid and Fluxo W7M will be used to determine the winning share. This includes official game results published by the league organizers and verified through reliable esports news sources. The market will settle to 100% for the winning team and 0% for the losing team, based on the final score of the BO1 match.
Several factors could influence trading activity in this market. Any news regarding team rosters, player form, strategic changes, or even unexpected in-game events during practice matches could shift trader sentiment. Major announcements from the league organizers, such as rule changes or schedule adjustments, could also have an impact. Furthermore, general shifts in public perception or analyst predictions regarding the relative strengths of Team Liquid and Fluxo W7M could drive price movements in this market as traders react to new information.