TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 28, 5:49 PM EST
Kalshi
This event group covers a Rainbow Six Siege match between Team Liquid and Black Dragons e-Sports in the South America League Stage 1 Group Stage. Polymarket lists the match as Team Liquid vs Black Dragons e-Sports (BO1) scheduled for June 27, 2026 at 3:45 PM ET, while Kalshi references a FaZe Clan vs Team Liquid match scheduled for June 28, 2026 at 5:00 PM EDT. The core issue is that these appear to be different matches with different opponents and dates.
This market refers to the Rainbow Six Siege match between Team Liquid and Black Dragons e-Sports in the South America League Stage 1 Group Stage, initially scheduled for June 27 at 3:45PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Black Dragons e-Sports. This market will resolve to "Black Dragons e-Sports" if Black Dragons e-Sports win the match against Team Liquid. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the FaZe Clan vs. Team Liquid Rainbow Six Siege match in the South America League Stage 1 2026, scheduled for June 28, 2026 at 5:00 PM EDT. The market resolves to Yes if either team wins the match.
Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets like Polymarket and Kalshi rely on trader consensus—real money flowing toward outcomes believers think are underpriced. This market may show different implied probabilities than major esports sportsbooks because prediction traders often incorporate specialized knowledge, live updates, and team form that sportsbooks lag on. Direct comparison requires converting both formats to implied probability, then assessing which reflects the true likelihood.
Polymarket and Kalshi operate distinct trading mechanisms and attract different trader bases, which naturally produces price divergence. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket uses an automated market maker (AMM) model where liquidity pools set prices algorithmically, while Kalshi uses order-book matching. Trader demographics, risk appetite, and platform-specific incentives also vary—one platform may have deeper esports expertise or higher participation from South America League followers. These structural differences mean the same match can trade at slightly different implied probabilities, creating arbitrage opportunities for sharp traders.