TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Rainbow Six Siege: Team Anios vs Chiefs Esports Club (BO3) - Asia-Pacific League Kickoff: Oceania Playoffs
polymarket

Rainbow Six Siege: Team Anios vs Chiefs Esports Club (BO3) - Asia-Pacific League Kickoff: Oceania Playoffs

Volume:
$7,247

Game 2 Winner

 - Polymarket

Game 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 29, 2026

Closed: Mar 29, 5:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$1,393
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$1,301
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$1,268
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,893
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: CHF (-1.5) vs Team Anios (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,392
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 2 match between Team Anios and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 29 at 1:00AM ET. This market will resolve to "Team Anios" if Team Anios win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Team Anios. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.