TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 25, 11:25 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Spacestation Gaming and DarkZero Esports in the North America League Stage 1 Group Stage, initially scheduled for June 25 at 6:00PM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Spacestation Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Spacestation Gaming and DarkZero Esports in the North America League Stage 1 Group Stage, initially scheduled for June 25 at 6:00PM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Spacestation Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven by trader conviction and real-money risk. Esports betting markets can be less liquid than mainstream sports, so sportsbook lines may incorporate wider margins. Comparing this market's prices to available sportsbook odds for the same matchup can reveal whether traders are pricing in information the books haven't fully adjusted for, or vice versa.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker (AMM) system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each outcome's price reflects the collective belief of all active traders at that moment. As more capital flows into one side, the price adjusts upward; withdrawals push it lower. This continuous repricing mechanism ensures the market stays responsive to new information, team roster changes, recent performance, or any other factors traders believe will influence the match result.
This market resolves around Jun 26, 2026, once the Rainbow Six Siege match concludes and the result is verifiable from credible public sources. The outcome will reflect which team wins the best-of-one fixture in the North America League Stage 1 Group Stage. Resolution typically occurs within hours of the final map, allowing traders to see confirmed results before settlement is finalized. Any official league announcements, match replays, or credible esports news outlets serve as confirmation points for the final determination.
Key catalysts include roster announcements or player substitutions from either team, recent tournament performance and map win rates, and any public statements about team strategy or preparation. Injury or availability news, coaching changes, or scrim results shared by the teams or community insiders can shift trader sentiment significantly. Patch updates to Rainbow Six Siege that alter map balance or operator viability may favor one team's playstyle over the other. Media coverage, expert predictions, and community sentiment on esports forums can also influence trading activity as the match date approaches.