TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 30, 2:00 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Soul's Heart Esport and PSYKN Company in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 30 at 8:00AM ET. This market will resolve to "Soul's Heart Esport" if Soul's Heart Esport win the match against PSYKN Company. This market will resolve to "PSYKN Company" if PSYKN Company win the match against Soul's Heart Esport. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Soul's Heart Esport and PSYKN Company in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 30 at 8:00AM ET. This market will resolve to "Soul's Heart Esport" if Soul's Heart Esport win the match against PSYKN Company. This market will resolve to "PSYKN Company" if PSYKN Company win the match against Soul's Heart Esport. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and sportsbook odds often diverge because they serve different purposes and operate under different constraints. Sportsbooks set lines to balance action and manage risk, while prediction markets aggregate trader beliefs in real time with no house position. Prediction markets typically reflect longer-term consensus and can be more efficient at pricing low-probability outcomes, whereas sportsbooks may shade lines toward public perception or sharp action. Comparing this market's odds to major sportsbook lines on the same matchup can reveal where the crowd's view differs from professional oddsmakers.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker pool. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current implied probability reflects the ratio of liquidity and recent trades; as more capital flows into one outcome, its price rises and the opposing outcome falls. Prices update continuously throughout the trading day, so early movers can capture edges before consensus hardens. The market's depth and spread depend on total participation, which influences how easily you can enter or exit a position at favorable rates.
This market resolves around Jun 30, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome will be confirmed based on the official match result reported by the Asia Pacific League or recognized esports news outlets. Until that point, traders can continue to buy and sell shares as new information emerges. Resolution is binary: one team will be declared the winner in this best-of-one format, and the market will settle accordingly.
Several factors could shift odds before the match plays out. Roster changes, player injuries, or lineup announcements from either team would likely trigger repricing as traders reassess competitive balance. Recent tournament results, head-to-head records, and performance trends in the current stage can also influence sentiment. Patch updates to Rainbow Six Siege or map rotations may favor one team's playstyle, prompting market adjustments. Media reports on team form, coaching changes, or internal dynamics could surface new information that traders incorporate into prices right up until match start.