TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

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39%

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Kalshi:

61%

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Rainbow Six Siege: Soul's Heart Esport vs Fury (BO1) - Asia Pacific League Asia - Stage 1 Group Stage
polymarket

Rainbow Six Siege: Soul's Heart Esport vs Fury (BO1) - Asia Pacific League Asia - Stage 1 Group Stage

Volume:
$2,540

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Jun 10, 2026

Closed: Jun 10, 1:10 PM EST

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Polymarket

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Outcome
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Chance %
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Spread
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Volume
24h
7d
Open Interest
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Result
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Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$2,540
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between Soul's Heart Esport and Fury in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 10 at 7:00AM ET. This market will resolve to "Soul's Heart Esport" if Soul's Heart Esport win the match against Fury. This market will resolve to "Fury" if Fury win the match against Soul's Heart Esport. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard on Polymarket tracks real-time odds and historical price movements for the Rainbow Six Siege: Soul's Heart Esport vs Fury best-of-one match in the Asia Pacific League Asia Stage 1 Group Stage. It displays the current implied probability for each outcome, 24-hour trading volume in $2,538, and cumulative group volume of $2,540. Users can monitor how market sentiment shifts as the event approaches, view order-book depth, and access a complete price history to understand how traders have repriced this esports matchup over time.

Prediction market odds on Polymarket reflect real-money trader consensus and often diverge from traditional sportsbook lines because they aggregate decentralized participant views rather than bookmaker risk management. Sportsbooks may shade odds to balance liability, while prediction markets adjust dynamically based on order flow. For this Rainbow Six Siege matchup, comparing Polymarket implied probabilities to major esports sportsbooks reveals whether the crowd is more or less confident than professional oddsmakers. Prediction markets typically react faster to breaking roster or technical news.

The market resolves on Jun 10, 2026 following the conclusion of the Rainbow Six Siege: Soul's Heart Esport vs Fury best-of-one match in the Asia Pacific League Asia Stage 1 Group Stage. Resolution is determined by the official match result as recorded by the league and broadcast. Once the match concludes and the winner is confirmed, the prediction market settles automatically, paying out traders who correctly predicted the outcome and returning no value to those on the losing side.

Key catalysts include roster announcements or player substitutions for either Soul's Heart Esport or Fury, recent tournament results and win-loss streaks, map pool updates or bans that favor one team's playstyle, and injury or availability status of star players. Scrim results or leaked practice footage can shift trader sentiment. Pre-match interviews or coach statements about strategy may influence perception. Technical issues or server problems announced by the league could affect expected match quality. Community sentiment on esports forums and social media often precedes price movement as informed traders react to emerging information.