TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Rainbow Six Siege: Shopify Rebellion vs DarkZero Esports (BO3) - North America League Stage 1 Playoffs
kalshi
polymarket

Who will win Shopify Rebellion vs DarkZero Esports?

Volume:
$51,451

DarkZero Esports

 - Kalshi

DarkZero Esports - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 16, 2026

Closed: Jul 16, 3:09 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

DarkZero Esports

View
100%
Yes 100¢No 0¢
100¢
N/A
$19,766
N/A
N/A
$14,561
Settled
Yes
polymarket

Game Handicap: DZ (-1.5) vs Shopify Rebellion (+1.5)

100%
Yes 100¢No 0¢
0.8¢
N/A
$101
N/A
N/A
N/A
Settled
Yes
kalshi

Shopify Rebellion

0%
Yes 0¢No 100¢
100¢
N/A
$27,283
N/A
N/A
$20,554
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$2,962
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,207
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$128
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 7

Description

This event group covers a Rainbow Six Siege Lower bracket semifinal match between Shopify Rebellion and DarkZero Esports scheduled for July 16, 2026 at 2:00 PM ET as part of the North America League Stage 1 Playoffs. Markets span individual game winners (Game 1, Game 2), match winner, games total over/under 2.5, and game handicap outcomes.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Polymarket markets and the Kalshi match-winner market share identical resolution logic: official Liquipedia source, 2-hour fallback to credible reporting, 50-50 on cancellation/no-play/incomplete outcomes, and consistent treatment of forfeits and walkovers.Primary resolution logic: Liquipedia (https://liquipedia.net/rainbowsix/Main_Page); secondary source is consensus of credible reporting including video evidence if Liquipedia does not publish within 2 hours of match conclusion.

Core resolution logic:

  • Match must be played; if canceled or delayed beyond 7 days without play beginning, resolve 50-50.
  • Individual game winners (Game 1, Game 2) resolve based on completed game outcome; if not completed, resolve 50-50.
  • Match winner resolves to the team winning the best-of-3 series; if match begins but does not complete with a winner, resolve 50-50 unless one team wins by forfeit/disqualification/walkover mid-series (then resolve to winning team).
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3; forfeits/disqualifications/walkovers count if match is completed; incomplete series resolve 50-50.
  • Game Handicap (DZ -1.5 vs Shopify +1.5) resolves to DarkZero if DZ wins 2+ more games than Shopify; otherwise to Shopify; forfeits/disqualifications count if match is completed; incomplete series resolve 50-50.
  • Team name discrepancies (abbreviations, sponsor tags, minor spelling variations) resolve based on the underlying real-world team; if ambiguous or no clear match, resolve 50-50.

Edge cases & clarifications:

  • Forfeit/Disqualification/Walkover: If match begins and one team wins via forfeit, disqualification, or walkover before series completion, that team is credited with the win and the match resolves to that team. If forfeit occurs at the clinching game, the match is considered completed. If forfeit occurs before match begins (pre-series), resolve 50-50.
  • Incomplete Game or Series: If a game is started but not completed with a winner, that game resolves 50-50. If the series is incomplete (e.g., 1-1 in BO3 with Game 3 not played), the match resolves 50-50 unless one team has already won by forfeit/disqualification.
  • Liquipedia Delay: If Liquipedia does not publish final results within 2 hours of match conclusion, credible reporting (including video evidence) may be used as secondary source for resolution.
  • Tie or Cancellation: If match ends in a tie or is canceled for any reason, all markets resolve 50-50.
  • Delay Beyond 7 Days: If match is delayed beyond 7 days from the scheduled date (July 16, 2026) without play beginning, all markets resolve 50-50.
Timing: Resolution occurs upon match completion or official cancellation. If Liquipedia publishes results, resolution is immediate; otherwise, resolution occurs within 2 hours of match conclusion once credible reporting consensus is established.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Rainbow Six Siege Lower bracket semifinal match between Shopify Rebellion and DarkZero Esports in the North America League Stage 1 Playoffs, initially scheduled for July 16 at 2:00PM ET. This market will resolve to "Shopify Rebellion" if Shopify Rebellion win the match against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Shopify Rebellion. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution depends on the outcome of the full North America League Stage 1 2026 R6 match scheduled for July 16, 2026 at 2:00 PM EDT. If the match is postponed and not completed within 48 hours of the scheduled start time, cancelled before play begins, or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, resolution follows the official result published by the governing body or tournament organizer.

Frequently asked questions

This dashboard aggregates prediction market data across Polymarket and Kalshi for the Shopify Rebellion vs DarkZero Esports match, tracking real-time odds on multiple outcomes including match winner and game totals. Traders on both platforms are pricing their views of how this North America League Stage 1 Playoffs best-of-three will unfold. The combined volume across venues reflects the collective conviction of prediction market participants on this esports matchup. You can monitor shifting odds, compare pricing between platforms, and see which outcomes are drawing the most trading activity as the event approaches.

Prediction markets and sportsbooks price outcomes differently because they operate under distinct incentive structures. Sportsbooks set odds to balance their book and manage risk, often adjusting lines based on bet flow rather than pure probability. Prediction markets, by contrast, aggregate the beliefs of many traders who profit or lose based on accuracy, creating a mechanism that often reflects real-time consensus. For esports events like this one, prediction market odds can sometimes diverge from sportsbook lines because traders may have specialized knowledge or different risk appetites. Comparing the two can reveal where smart money is positioning itself.

Team roster changes, player injuries, or recent performance trends in the North America League can shift trader sentiment significantly. Patch updates to Rainbow Six Siege that alter map balance or operator viability may favor one team's playstyle over the other. Pre-match interviews, scrim results, or public statements from coaches and players often influence market pricing as traders reassess win probabilities. Head-to-head history and recent tournament results between these squads are key catalysts. As the match date approaches, increased media coverage and analyst commentary typically drive volume and volatility in this market.