TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 27, 1:40 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between SCARZ and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 7:00AM ET. This market will resolve to "SCARZ" if SCARZ win the match against FearX. This market will resolve to "FearX" if FearX win the match against SCARZ. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between SCARZ and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 7:00AM ET. This market will resolve to "SCARZ" if SCARZ win the match against FearX. This market will resolve to "FearX" if FearX win the match against SCARZ. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and manage risk, while prediction markets aggregate the collective beliefs of traders who have real money at stake. For esports events like this one, prediction market prices can sometimes lead sportsbook adjustments, especially when informed traders spot value. Comparing the two can reveal where consensus is strongest or where contrarian opportunities may exist.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current price reflects the aggregate confidence of all active traders; a higher price means the market views that outcome as more likely. You can enter or exit positions at any time before the market closes, and your trades directly influence the odds available to the next participant. Liquidity and trading volume determine how easily you can move in and out of positions at competitive prices.
This market resolves around Jun 27, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result will reflect which team wins the best-of-one match in the specified stage and group. Resolution typically occurs shortly after the match concludes and the official result is published by the league or verified through established esports news sources. Until that point, traders can continue to adjust their positions based on team form, roster changes, and other relevant information.
Several factors could shift market prices before resolution. Team roster announcements, player injuries, or last-minute lineup changes can significantly alter perceived match strength. Recent performance data, head-to-head records, and tournament momentum all influence trader sentiment. Patch updates or map pool changes in Rainbow Six Siege may favor one team's playstyle over the other. Media coverage, expert analysis, and community discussion can also sway market participants. As the match date approaches, any news regarding team preparation or competitive standing typically triggers repricing.