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Rainbow Six Siege: SCARZ vs Can You Be My Enemy (BO1) - Asia Pacific League APAC North - Stage 2 Group Stage
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Rainbow Six Siege: SCARZ vs Can You Be My Enemy (BO1) - Asia Pacific League APAC North - Stage 2 Group Stage

Volume:
$326

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Sep 5, 2026

Closed: Sep 5, 8:10 AM EST

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Polymarket

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Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
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Match Winner

View
100%
9%
Yes 100¢No 0¢
0.1¢
N/A
$326
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between SCARZ and Can You Be My Enemy in the Asia Pacific League APAC North - Stage 2 Group Stage, initially scheduled for September 5, 2026 at 5:00 AM ET. This market will resolve to "SCARZ" if SCARZ win the match against Can You Be My Enemy. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against SCARZ. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 19, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 5, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between SCARZ and Can You Be My Enemy in the Asia Pacific League APAC North - Stage 2 Group Stage, initially scheduled for September 5, 2026 at 5:00 AM ET. This market will resolve to "SCARZ" if SCARZ win the match against Can You Be My Enemy. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against SCARZ. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 19, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 5, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the SCARZ vs CYBME BO1 match market tracks real-time odds, price fluctuations, and 24-hour volume. It visualizes how traders on Polymarket are pricing the outcome of this Asia Pacific League match, showing the top outcome and recent trading activity. The page updates continuously to reflect shifts in market sentiment as the group stage progresses, giving users insight into where the money is flowing for this specific BO1 matchup.

On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Polymarket, traders collectively set the odds for this market through buying and selling shares of possible outcomes. The current top outcome reflects the percentage of shares held by users, showing how the community evaluates the likelihood of each result. Market depth and volume influence price stability, with higher trading activity typically leading to tighter spreads and more precise odds that align closely with trader sentiment.

This market resolves around Sep 5, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is determined by the official match outcome in the Asia Pacific League APAC North Stage 2 Group Stage, and the market will close as soon as the win is beyond doubt. No further trading will occur after this point, and all positions settle based on the confirmed result.

Injuries, lineup changes, or recent performance in practice scrimmages could shift this market significantly before Sep 5, 2026. Media analysis, coach comments, and betting trends on Polymarket also play a role, as does any unexpected disruption to the schedule. Traders will react to any new information that alters perceptions of team strength or likelihood of victory, potentially creating rapid price swings as the match approaches.