TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege: RRX vs Can You Be My Enemy (BO1) - Asia Pacific League APAC North - Stage 1 Group Stage
polymarket

Who will win RRX vs Can You Be My Enemy?

Volume:
$290

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 1, 2026

Closed: Jul 1, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$290
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between RRX and Can You Be My Enemy in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 5:00AM ET. This market will resolve to "RRX" if RRX win the match against Can You Be My Enemy. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against RRX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between RRX and Can You Be My Enemy in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 5:00AM ET. This market will resolve to "RRX" if RRX win the match against Can You Be My Enemy. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against RRX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the RRX vs Can You Be My Enemy match displays real-time odds and price movements as traders buy and sell shares tied to the outcome. The interface shows the current probability implied by market activity, along with historical price data that reflects how confidence has shifted since the market opened. You can monitor trading volume and liquidity to gauge how actively participants are positioning ahead of the Asia Pacific League APAC North Stage 1 Group Stage fixture.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets aggregate the beliefs of traders risking real capital. This market may show materially different implied probabilities than a conventional sports betting site, especially if one venue has sharper information flow or different liquidity. Comparing the two can reveal where consensus is strongest or where informed traders see value.

On Polymarket, traders set the odds by buying and selling outcome shares in an automated market maker. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price of each share reflects the collective assessment of the match result, with higher prices indicating greater confidence in that outcome. As new information emerges—team roster changes, recent performance, or injury reports—traders adjust their positions, moving the price in real time. Liquidity and order flow directly influence how quickly prices respond to shifting expectations.

This market resolves around Jul 1, 2026, once the Rainbow Six Siege match concludes and the result is verifiable from credible public sources. The outcome is determined by which team wins the best-of-one fixture during the Asia Pacific League APAC North Stage 1 Group Stage. Resolution typically occurs shortly after the match ends, pending confirmation from official league records or broadcast data. Traders should monitor the event schedule to ensure they understand the exact timing.

Several factors could shift trader sentiment before this market resolves. Roster announcements, player substitutions, or unexpected roster changes for either team may trigger repricing. Recent tournament results, head-to-head records, and performance trends in the lead-up to the fixture often influence positioning. Injury reports or withdrawal announcements could also sway odds significantly. Additionally, broader esports news—meta shifts in Rainbow Six Siege, team coaching changes, or scrim results—may prompt traders to adjust their exposure as new information surfaces.