TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege: Rival Esports vs ENTERPRISE Esports (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage
polymarket

Rainbow Six Siege: Rival Esports vs ENTERPRISE Esports (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage

Volume:
$1,424

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 9, 2026

Closed: Jun 9, 11:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
0%
Yes 0¢No 100¢
—
N/A
$1,424
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between Rival Esports and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 9 at 5:00AM ET. This market will resolve to "Rival Esports" if Rival Esports win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Rival Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard on Polymarket tracks real-time odds and prediction market activity for the Rainbow Six Siege: Rival Esports vs ENTERPRISE Esports best-of-one match in the Asia Pacific League Oceania Stage 1 Group Stage. It displays the current implied probability for each outcome, historical price movements, and 24-hour trading volume in USD. Traders can monitor how market sentiment shifts as the event approaches, reflecting updated information about team form, roster changes, and competitive positioning within the regional league.

Prediction market odds on Polymarket often diverge from traditional sportsbook lines because they reflect decentralized trader sentiment rather than bookmaker risk management. Sportsbooks typically adjust odds to balance liability, while prediction markets aggregate thousands of independent forecasts. For this Rainbow Six Siege matchup, the prediction market may price outcomes differently based on real-time information flow, esports-specific expertise among traders, and the absence of traditional bookmaker margins. Comparing the two venues can reveal where informed traders see value relative to conventional betting lines.

On Polymarket, the Rainbow Six Siege: Rival Esports vs ENTERPRISE match is priced through an automated market maker mechanism where traders buy and sell shares representing each outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current implied probability reflects accumulated trades and reflects the collective forecast of the market. Prices update continuously as new information emerges, including team announcements, scrim results, or roster updates. Traders profit by correctly predicting the match result, with payouts determined by the final outcome and the price at which they entered their position.

The market resolves on Jun 9, 2026. Resolution is determined by the official result of the best-of-one Rainbow Six Siege match between Rival Esports and ENTERPRISE Esports in the Asia Pacific League Oceania Stage 1 Group Stage. The outcome is based on which team wins the single map played, as recorded by the league's official broadcast and scoring system. Once the match concludes and the result is confirmed, the market settles according to the winning team.

Several factors could shift market odds before the match. Player roster changes, injuries, or substitutions announced by either team would impact perceived strength. Recent scrim results or performance in prior league matches provide concrete evidence of current form. Map pool updates or bans could favor one team's strategic preferences. Coaching staff announcements or tactical adjustments signal competitive readiness. Social media activity, player statements, or team morale indicators influence trader confidence. Additionally, broader esports news—sponsorship changes, organizational stability, or regional meta shifts in Rainbow Six Siege—can alter market sentiment as traders reassess relative team capabilities.