TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 8, 1:15 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Rival Esports and Chiefs Esports Club in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 8 at 7:00AM ET. This market will resolve to "Rival Esports" if Rival Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Rival Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key catalysts include roster changes, player injuries, or lineup announcements from either Rival Esports or Chiefs Esports Club. Recent tournament results, head-to-head records, and map pool performance data can shift trader sentiment. Scrim results or practice footage leaks may influence confidence in team form. In-game meta shifts or operator bans introduced by the esports ruleset could favor one team's playstyle. Media coverage, expert analysis, and community sentiment also drive trading activity. Any official statements about player availability or team preparation closer to Jun 8, 2026 may trigger significant price movement.