TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Rainbow Six Siege: Man eSports LFO vs Chiefs Esports Club (BO1) - Asia Pacific League Oceania - Stage 2 Group Stage
polymarket
kalshi

What is the result of Man eSports LFO vs Chiefs Esports Club?

Volume:
$5,711

Man eSports LFO

 - Kalshi

Man eSports LFO - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 21, 2026

Closed: Sep 21, 8:49 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Man eSports LFO

View
100%
Yes 100¢No 0¢
100¢
N/A
$2,464
N/A
N/A
$2,102
Settled
Yes
polymarket

Match Winner

100%
72%
Yes 100¢No 0¢
0.1¢
N/A
$513
N/A
N/A
N/A
Settled
Yes
kalshi

Chiefs Esports Club

0%
Yes 0¢No 100¢
100¢
N/A
$2,733
N/A
N/A
$1,903
Settled
No
Total markets: 3

Description

This prediction group concerns a single Rainbow Six Siege match between Man eSports LFO and Chiefs Esports Club as part of the Asia Pacific League Oceania Stage 2 Group Stage. The markets aim to predict which team will win the best-of-one match.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi's market resolves 'Yes' if either team wins, while Polymarket has separate markets for each team's victory.Hero tip: Kalshi's market combines both win conditions into a single 'Yes' outcome. Polymarket offers distinct markets for each team.

Critical divergence points:

  • Polymarket: Resolves to 'Man eSports LFO' if they win, and 'Chiefs Esports Club' if they win. Requires specific team win for resolution.
  • Kalshi: Resolves to 'Yes' if either Chiefs Esports Club or Man eSports LFO wins. A win by either team triggers the same 'Yes' outcome.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Rainbow Six Siege match between Man eSports LFO and Chiefs Esports Club in the Asia Pacific League Oceania - Stage 2 Group Stage, initially scheduled for September 21, 2026 at 7:00 AM ET. This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Man eSports LFO. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 21, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Markets resolve to Yes if the specified team wins the named Rainbow Six Siege match. If the match is postponed beyond 48 hours, cancelled, or forfeited before play, markets resolve to the fair market price. If play begins and the match is later forfeited, resolution follows the governing body's official result.