TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 26, 2:00 PM EST
Kalshi
This prediction group concerns a single Rainbow Six Siege match between LOS and Imperial Esports in the South America League Stage 2 Group Stage. The markets ask who will win the match, with a 50-50 resolution if the match is canceled, tied, or if a forfeit occurs before the match starts.
This market refers to the Rainbow Six Siege match between LOS and Imperial Esports in the South America League Stage 2 Group Stage, initially scheduled for September 26, 2026 at 1:15 PM ET. This market will resolve to "LOS" if LOS win the match against Imperial Esports. This market will resolve to "Imperial Esports" if Imperial Esports win the match against LOS. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 26, 2026 at 1:15 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event resolves based on the result of the Imperial Esports vs. LOS R6 match scheduled for September 26, 2026, at 1:15 PM EDT, within the South America League Stage 2 2026. If Imperial Esports wins the match, the market for Imperial Esports resolves to Yes, and likewise, if LOS wins, their corresponding market resolves to Yes. Should the match be postponed beyond 48 hours of its scheduled start time, cancelled before play begins, or forfeited prior to any gameplay, the market will resolve to the fair market price. If the match commences but is later forfeited, the outcome will be determined by the official result declared by the governing body or tournament organizer. Kalshi clarifies that it holds no official affiliation with the governing league, and all trademarks remain property of their respective owners.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Price discrepancies between Polymarket and Kalshi on this market can arise due to several factors. Differences in trader demographics, liquidity, and market-making activity all contribute to varying price formations. Furthermore, each platform has its own unique fee structure and user base, influencing how participants value and trade on the outcome of the Rainbow Six South America League match. These factors can lead to temporary mispricings, creating opportunities for arbitrage. The current volume of $4,739 suggests moderate interest in this particular contest.
Several factors could influence the trading activity in this market. News regarding player form, team strategies, or any unexpected roster changes for either LOS or Imperial Esports could significantly shift probabilities. In-game performance during other matches in the league, impacting team morale or perceived strength, could also play a role. Major upsets in similar matches, or even significant social media discussion surrounding the teams, could influence trader sentiment and move the odds. Any information that alters perceptions of the teams' chances of winning will likely be reflected in the price of this market.