TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 25, 12:08 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between KINOTROPE gaming and RRX in the Asia Pacific League APAC North - Stage 2 Group Stage, initially scheduled for September 25, 2026 at 7:00 AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against RRX. This market will resolve to "RRX" if RRX win the match against KINOTROPE gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 25, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between KINOTROPE gaming and RRX in the Asia Pacific League APAC North - Stage 2 Group Stage, initially scheduled for September 25, 2026 at 7:00 AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against RRX. This market will resolve to "RRX" if RRX win the match against KINOTROPE gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 25, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Often, prediction market odds reflect a different perspective than those found at traditional sportsbooks. Sportsbooks set their lines based on their own models and to balance betting action, while this market is driven by the collective wisdom of traders who are incentivized to accurately forecast the outcome. Discrepancies can arise due to differing information sources, risk assessments, or simply varying opinions on the relative strengths of KINOTROPE gaming and RRX. It’s common to see prediction markets outperform traditional odds, especially when they incorporate unique or rapidly changing information.
This market resolves around Sep 25, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official result of the Rainbow Six Siege match between KINOTROPE gaming and RRX in the Asia Pacific League APAC North - Stage 2 Group Stage. The team declared the winner by the league’s official scoring system will determine the outcome of this market. Traders should monitor official league channels for the final result and confirmation of resolution.
Several factors could influence the price of this market before the match concludes. Any news regarding player form, team strategies, or potential roster changes for either KINOTROPE gaming or RRX could significantly shift trader sentiment. Unexpected announcements about map picks or bans could also impact the odds. Furthermore, in-match events, such as early round wins or dominant performances by individual players, could cause rapid price adjustments as traders react to the unfolding action. Keep an eye on esports news and live match updates for potential catalysts.