TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 26, 1:00 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between KINOTROPE gaming and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 7:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against RRX. This market will resolve to "RRX" if RRX win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between KINOTROPE gaming and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 7:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against RRX. This market will resolve to "RRX" if RRX win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets aggregate beliefs from traders risking real capital on outcomes. This market's odds may lead or lag sportsbook lines depending on which venue attracts sharper analysis first. Comparing the two can reveal value: if this market prices one outcome significantly higher or lower than major sportsbooks, it may signal an edge worth exploring.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker (AMM) system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current price reflects the aggregate belief of all participants; as new information emerges or sentiment shifts, traders adjust their positions, moving the odds in real time. Liquidity depth determines how much you can trade without significant slippage. Fees on each trade are factored into the spread, so larger positions may face wider effective costs than smaller ones.
This market resolves around Jun 26, 2026, once the match concludes and the result is verifiable from credible public reporting. The outcome is determined by the final score and winner of the best-of-one Rainbow Six Siege match between the two teams in the Asia Pacific League APAC North Stage 1 Group Stage. Resolution typically occurs within hours of the match ending, allowing traders to settle positions promptly. Check the event details closer to the date for any schedule changes or postponements.
Team roster changes, player injuries, or roster substitutions announced before the match can shift odds significantly. Recent performance in prior league matches, scrim results, or public statements from coaches and players may influence trader confidence. Meta shifts in the game itself—balance patches or map rotations—can alter strategic matchups. Betting action from professional esports analysts or community figures may also drive price movement. Monitor official league announcements and team social media for any last-minute developments that could affect the competitive landscape.