TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 19, 12:30 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between KINOTROPE gaming and Can You Be My Enemy in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 19 at 6:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Can You Be My Enemy. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between KINOTROPE gaming and Can You Be My Enemy in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 19 at 6:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Can You Be My Enemy. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant pools and incentive structures. Sportsbooks set lines to balance action and manage risk, while prediction markets aggregate the beliefs of traders risking real capital on outcomes. This market may price the event differently than major sportsbooks, especially if professional bettors and casual traders on Polymarket hold contrasting views. Comparing the two can reveal where consensus is strongest or where informed traders see value. Both sources provide useful signals, but neither is inherently more accurate—they simply reflect distinct market dynamics.
On Polymarket, traders set prices through an automated market maker that adjusts odds based on buy and sell pressure. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each outcome is represented as a contract, and the price of each contract reflects the collective probability estimate of all active traders. When more capital flows toward one outcome, its price rises and the competing outcome's price falls, ensuring the two always sum to 100 cents. This continuous repricing mechanism means the market stays responsive to new information and trading sentiment throughout the event window.
This market resolves around Jun 19, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome will reflect the official winner of the Rainbow Six Siege Asia Pacific League Stage 1 Group Stage contest. Until that time, traders can buy and sell positions freely, and prices will fluctuate based on pre-match analysis, team news, and betting sentiment. Resolution is automatic once the event is confirmed, and all positions settle according to the final result.
Several catalysts could shift prices before this market resolves. Team roster changes, player injuries, or roster substitutions announced before the match could alter perceived strength. Recent performance data, head-to-head records, and tournament momentum will influence trader confidence. Pre-match interviews, coaching adjustments, or meta shifts in the game itself may also sway sentiment. Additionally, betting syndicates or professional traders entering the market with large positions can trigger sharp repricing. Monitor team social media, esports news outlets, and league announcements for developments that could reshape how traders value each outcome.