TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 10, 9:10 AM EST
Polymarket
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Kingzone and One Coin in the CN League Stage 1 Playoffs, initially scheduled for July 10 at 3:00AM ET. This market will resolve to "Kingzone" if Kingzone win the match against One Coin. This market will resolve to "One Coin" if One Coin win the match against Kingzone. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Kingzone and One Coin in the CN League Stage 1 Playoffs, initially scheduled for July 10 at 3:00AM ET. This market will resolve to "Kingzone" if Kingzone win the match against One Coin. This market will resolve to "One Coin" if One Coin win the match against Kingzone. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance liability and extract margin, while prediction markets aggregate distributed trader beliefs in real time. This market may price the outcome differently than major esports betting venues because prediction traders face different constraints and longer-term exposure. Comparing the two can reveal where consensus is strongest or where specialized knowledge might be undervalued, though both sources offer legitimate signals about match likelihood.
On Polymarket, traders set the price by buying and selling outcome shares, with the current price reflecting the collective probability estimate. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each outcome has a price between 0 and 1 (or 0–100 cents), and you profit if you hold the winning share at resolution. The market adjusts continuously as new information arrives and traders adjust positions. Liquidity and trading volume influence how quickly prices move, so periods of high activity can trigger sharper shifts in implied odds.
This market resolves around Jul 10, 2026, once the playoff match concludes and the result is verifiable from credible public reporting. The outcome will reflect which team wins the best-of-three series. Until that point, traders can adjust positions as new information emerges—team roster updates, recent form, or analyst commentary may influence market pricing. Resolution is final once the event is confirmed through authoritative esports coverage.
Key catalysts include roster changes, player injuries, or lineup announcements from either squad. Recent tournament results, scrim outcomes, or public statements from coaches and players often shift trader conviction. Meta shifts in the game itself—balance patches or map pool updates—can alter perceived matchup strength. Media analysis and expert predictions may also influence sentiment, especially if respected voices highlight a strategic advantage or vulnerability. Any news suggesting one team is stronger or weaker than current odds imply could trigger significant repricing.