TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 13, 12:55 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Kingzone and Leviatán Esports in the CN League Stage 1 Group Stage, initially scheduled for June 13 at 8:30AM ET. This market will resolve to "Kingzone" if Kingzone win the match against Leviatán Esports. This market will resolve to "Leviatán Esports" if Leviatán Esports win the match against Kingzone. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Kingzone and Leviatán Esports in the CN League Stage 1 Group Stage, initially scheduled for June 13 at 8:30AM ET. This market will resolve to "Kingzone" if Kingzone win the match against Leviatán Esports. This market will resolve to "Leviatán Esports" if Leviatán Esports win the match against Kingzone. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven by trader consensus and real-money commitment to outcomes. Esports betting markets on sportsbooks may price in different risk models or liquidity constraints, making direct comparison useful for identifying value or consensus shifts in how the community views this matchup's likelihood.
This market resolves around Jun 13, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result will reflect the actual match result as documented by official league records and broadcast coverage. Until that point, traders can adjust positions based on team news, scrim results, and other signals that may shift expectations about how the series will unfold.
Key catalysts include roster announcements, player injuries or substitutions, recent tournament results, and head-to-head historical performance. Scrim results and team practice footage shared by community analysts can shift sentiment quickly. Map bans and strategic adjustments revealed in pre-match interviews may also influence trader positioning. Additionally, broader esports news—such as coaching changes or sponsorship announcements—can affect team morale and perceived competitive strength, causing meaningful repricing in this market.