TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 4, 10:00 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between FURIA Esports and FaZe Clan in the South America League Stage 1 Group Stage, initially scheduled for July 4 at 3:45PM ET. This market will resolve to "FURIA Esports" if FURIA Esports win the match against FaZe Clan. This market will resolve to "FaZe Clan" if FaZe Clan win the match against FURIA Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between FURIA Esports and FaZe Clan in the South America League Stage 1 Group Stage, initially scheduled for July 4 at 3:45PM ET. This market will resolve to "FURIA Esports" if FURIA Esports win the match against FaZe Clan. This market will resolve to "FaZe Clan" if FaZe Clan win the match against FURIA Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and sportsbook odds often diverge because they reflect different mechanisms. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one derive prices from continuous trader activity and real-money commitments. Traders on prediction markets have direct financial incentive to price outcomes accurately, which can lead to sharper, more responsive odds. However, sportsbooks may move faster on breaking news or injury reports. Comparing the two can reveal where public sentiment on this market differs from professional oddsmakers' assessments.
This market resolves around Jul 5, 2026, once the Rainbow Six Siege match concludes and the result is verifiable from credible public sources. The outcome is determined by the final score and winner of the best-of-one match between the two teams. Resolution occurs after the match is officially completed and confirmed through esports league records or broadcast coverage. Traders holding shares in the winning outcome receive their payout, while incorrect positions expire worthless. The exact timing may shift slightly if the match is delayed or rescheduled.
Several factors could shift odds before the match concludes. Team roster changes, player injuries, or unexpected roster substitutions announced before the match would likely trigger significant repricing. Recent tournament performance, head-to-head records, and map selection can influence trader sentiment. Betting activity from sharp bettors or large trades on either side may signal new information and move the price. Pre-match interviews, coaching changes, or technical issues during preparation could also impact confidence levels. Monitor esports news and team announcements closely for catalysts that might reshape market expectations.