TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 25, 10:30 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between For Fun Esports and Wildcard Gaming in the North America League Stage 1 Group Stage, initially scheduled for June 25 at 5:00PM ET. This market will resolve to "For Fun Esports" if For Fun Esports win the match against Wildcard Gaming. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against For Fun Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between For Fun Esports and Wildcard Gaming in the North America League Stage 1 Group Stage, initially scheduled for June 25 at 5:00PM ET. This market will resolve to "For Fun Esports" if For Fun Esports win the match against Wildcard Gaming. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against For Fun Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven purely by trader belief and financial risk. For esports events, prediction markets can sometimes offer sharper pricing because traders have direct financial exposure to accuracy. Comparing this market's odds to major sportsbooks can reveal value opportunities, though availability and liquidity vary by region and event.
On Polymarket, this market is priced through an automated market maker that adjusts odds continuously as traders place bets. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price you see reflects the cumulative belief of all participants—when more capital flows toward one outcome, the odds shift to reflect increased confidence in that result. Each share represents a claim on the final outcome, and the market's price discovery mechanism ensures that new information and shifting sentiment are rapidly incorporated into the odds you observe in real time.
This market resolves around Jun 26, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome will reflect which team wins the best-of-one contest in the North America League Stage 1 Group Stage. Until that point, traders can continue to buy and sell shares as new information emerges—team roster updates, recent performance, or injury news could all influence market pricing leading up to resolution.
Several catalysts could shift this market significantly before the match takes place. Roster changes, player substitutions, or unexpected roster announcements from either team would likely trigger sharp price movement. Recent tournament results, head-to-head records, and performance trends in the current league stage can also sway trader sentiment. Injury reports, coaching changes, or public statements from team leadership may influence confidence in either side. Additionally, broader esports news or meta shifts in Rainbow Six Siege gameplay could reshape expectations about team strength and matchup dynamics.