TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 9, 3:59 PM EST
Kalshi
This prediction group concerns a single Rainbow Six Siege match between For Fun Esports and Spacestation Gaming as part of the North America League Stage 2 Group Stage. The markets ask who will win the match, with specific rules for cancellations, postponements, and forfeits.
This market refers to the Rainbow Six Siege match between For Fun Esports and Spacestation Gaming in the North America League Stage 2 Group Stage, initially scheduled for September 9, 2026 at 3:00 PM ET. This market will resolve to "For Fun Esports" if For Fun Esports win the match against Spacestation Gaming. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against For Fun Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 23, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 9, 2026 at 3:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves to Yes if either Spacestation Gaming or For Fun Esports wins the specified Rainbow Six Siege match. If the match is postponed beyond 48 hours, cancelled, or forfeited before play begins, the market resolves to the fair market price. If the match starts and is later forfeited, resolution follows the governing body's official result.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Prices on Polymarket and Kalshi may differ due to variations in trader participation, liquidity, and the specific mechanisms each platform employs for price discovery. Polymarket might attract a different user base than Kalshi, leading to differing opinions influencing the price. Additionally, the volume traded on each platform – currently $7,067 across both – can impact price stability and responsiveness to new information. These factors contribute to the possibility of observing different probabilities for the same Rainbow Six Siege match outcome across the two venues.