TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 17, 5:48 PM EST
Polymarket
This prediction market group concerns a single Rainbow Six Siege match between For Fun Esports and Five Fears as part of the North America League Stage 2 Group Stage. The market resolves based on which team wins the match, with a 50-50 split in the event of a cancellation, tie, or specific forfeiture scenarios.
This market refers to the Rainbow Six Siege match between For Fun Esports and Five Fears in the North America League Stage 2 Group Stage, initially scheduled for September 17, 2026 at 2:00 PM ET. This market will resolve to "For Fun Esports" if For Fun Esports win the match against Five Fears. This market will resolve to "Five Fears" if Five Fears win the match against For Fun Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 1, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 17, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves to Yes if RRX wins the specified match in the Asia Pacific League APAC North - Stage 2 2026. Conversely, it resolves to Yes for FearX if they win the same match. If the match is postponed beyond 48 hours, cancelled, or forfeited before play begins, the market resolves to the fair market price. If the match starts and is later forfeited, the result follows the official outcome published by the governing body or tournament organizer. Kalshi disclaims any affiliation with the governing league, and all trademarks remain property of their respective owners.
Prediction market odds, like those found on Polymarket and Kalshi, often reflect the wisdom of the crowd, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set odds based on their own models and aim to profit from margins, while prediction markets allow users to directly express their beliefs, creating a more decentralized and potentially more accurate forecast. This market’s price can be compared to sportsbook odds to see where the discrepancies lie, and whether the crowd believes a different outcome is more likely than bookmakers suggest. These differences can arise from varying information access and incentives.