TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 4, 11:15 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Fluxo W7M and Team Liquid in the South America League Stage 1 Group Stage, initially scheduled for July 4 at 5:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Fluxo W7M and Team Liquid in the South America League Stage 1 Group Stage, initially scheduled for July 4 at 5:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets derive prices from continuous trader participation and supply-demand dynamics. This market reflects aggregated trader belief rather than a bookmaker's margin-adjusted line. Comparing the two can reveal where public sentiment on this match diverges from professional oddsmakers. Prediction market prices often incorporate real-time information and can shift rapidly as new details emerge, whereas sportsbook odds update less frequently and include built-in vig.
On Polymarket, traders set the price of this market through an automated market maker mechanism where buying and selling shares directly influences the odds. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The more capital flowing into one outcome, the higher its implied probability climbs. You can enter or exit positions at any time before resolution, and the price you receive depends on the current pool depth and your trade size. This continuous pricing model means the market remains responsive to new information and trader conviction throughout the event window.
This market resolves around Jul 5, 2026, with the outcome confirmed once the match result is verifiable from credible public reporting. The winner will be determined by the final score of the best-of-one Rainbow Six Siege match in the South America League Stage 1 Group Stage. Resolution depends on the official match conclusion and does not require manual intervention once the event is complete and widely reported. Traders should monitor official league channels and credible esports news sources for confirmation.
Several factors could shift odds before the match concludes. Team roster changes, player substitutions, or injury announcements affecting either squad would likely trigger repricing. Pre-match commentary from analysts, recent tournament results, or head-to-head performance data may influence trader positioning. In-game momentum during the match itself—if live betting is active—could create sharp price swings. Additionally, any official league updates or rule clarifications specific to this stage could impact expectations. Monitor team social media and esports news outlets for breaking developments.