TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 27, 7:00 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Fluxo W7M and LOS in the South America League Stage 1 Group Stage, initially scheduled for June 27 at 1:15PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against LOS. This market will resolve to "LOS" if LOS win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Fluxo W7M and LOS in the South America League Stage 1 Group Stage, initially scheduled for June 27 at 1:15PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against LOS. This market will resolve to "LOS" if LOS win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets aggregate the collective beliefs of traders risking real capital. This market may show materially different implied probabilities than what you'd find at a conventional esports sportsbook, especially as new information emerges or if one venue attracts more sophisticated or informed participants than the other.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current price reflects the aggregate belief of all active traders; as new information surfaces or sentiment shifts, the odds adjust in real time. Liquidity and trading volume influence how quickly prices move and how wide the bid-ask spread may be, so monitoring recent activity helps you understand the depth of conviction behind the current odds.
This market resolves around Jun 27, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome is determined by which team wins the best-of-one encounter; there is no ambiguity in a single-game format. Resolution typically follows within hours of the final whistle, after official confirmation from the league or broadcast partners.
Key catalysts include roster announcements, player injuries or substitutions, recent head-to-head performance data, and team form leading up to the match. Pre-game commentary from analysts and community sentiment on social media can also shift trader positioning. During the match itself, early round outcomes and tactical adjustments may trigger sharp price swings as traders update their expectations in real time. Any official delays or format changes would likewise influence market activity.