TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 24, 4:14 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Five Fears and 100 Thieves in the North America League Stage 2 Group Stage, initially scheduled for September 24, 2026 at 2:00 PM ET. This market will resolve to "Five Fears" if Five Fears win the match against 100 Thieves. This market will resolve to "100 Thieves" if 100 Thieves win the match against Five Fears. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 24, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Five Fears and 100 Thieves in the North America League Stage 2 Group Stage, initially scheduled for September 24, 2026 at 2:00 PM ET. This market will resolve to "Five Fears" if Five Fears win the match against 100 Thieves. This market will resolve to "100 Thieves" if 100 Thieves win the match against Five Fears. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 24, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket, this market is priced through a continuous auction mechanism, where traders buy and sell shares representing their belief in the outcome. The price of these shares directly reflects the implied probability of that outcome occurring. As more traders buy shares in a particular outcome, its price increases, and vice versa. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. This dynamic pricing ensures that the market reflects the most up-to-date collective assessment of the event's likelihood. The market’s price is determined solely by supply and demand among traders on Polymarket.
This market resolves around Sep 25, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the Rainbow Six Siege match between Five Fears and 100 Thieves, as reported by the official league organizers. The market will determine which team won the best-of-one series. The outcome will be determined by the official results posted by the North American League, and the platform will verify this information to finalize the settlement of this market.
Several factors could influence the price of this market before resolution. Any news regarding player form, team strategies, or unexpected roster changes could shift trader sentiment. Major upsets in other matches within the league could also impact perceptions of team strength. Furthermore, in-game performance during the match itself, such as early round wins or dominant individual plays, could lead to rapid price adjustments. Unexpected announcements related to the competitive integrity of the league, or any controversies surrounding the teams, could also significantly move this market.