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Rainbow Six Siege: FearX vs SCARZ (BO1) - Asia Pacific League APAC North - Stage 2 Group Stage
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What is the result of FearX vs SCARZ?

Volume:
$5,282

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Sep 25, 2026

Closed: Sep 25, 9:52 AM EST

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Polymarket

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Outcome
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Chance %
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Spread
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Volume
24h
7d
Open Interest
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Match Winner

View
0%
46%
Yes 0¢No 100¢
—
N/A
$5,282
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between FearX and SCARZ in the Asia Pacific League APAC North - Stage 2 Group Stage, initially scheduled for September 25, 2026 at 6:00 AM ET. This market will resolve to "FearX" if FearX win the match against SCARZ. This market will resolve to "SCARZ" if SCARZ win the match against FearX. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 25, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between FearX and SCARZ in the Asia Pacific League APAC North - Stage 2 Group Stage, initially scheduled for September 25, 2026 at 6:00 AM ET. This market will resolve to "FearX" if FearX win the match against SCARZ. This market will resolve to "SCARZ" if SCARZ win the match against FearX. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 25, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Rainbow Six Siege APAC North market tracks the current odds, price history, and 24-hour trading volume. Currently, the volume is $5,282, and the total volume for this market is $5,282. The dashboard provides a visual representation of how traders are pricing the likelihood of each outcome in this best-of-one match between FearX and SCARZ. This allows users to quickly assess market sentiment and identify potential trading opportunities related to this APAC North Stage 2 Group Stage contest.

Often, prediction market odds reflect a wisdom-of-the-crowd effect, potentially differing from traditional sportsbook odds. Sportsbooks incorporate factors like house edges and perceived public biases, while this market relies on traders directly expressing their beliefs about the probability of each outcome. If a significant divergence exists between this market and sportsbook lines, it could indicate disagreement about the true likelihood of either team winning. Analyzing these differences can offer valuable insights for informed decision-making, though it's important to remember that both represent probabilities, not guarantees.

On Polymarket, this market is priced through a continuous auction mechanism, where traders buy and sell shares representing their belief in the probability of a particular outcome. The price of these shares fluctuates based on supply and demand, effectively creating a real-time probability assessment. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. This means the price reflects the collective intelligence of all participants, rather than a fixed oddsmaker's calculation. As more traders participate and new information becomes available, the market price adjusts accordingly, aiming to represent the most accurate prediction of the match result.

This market resolves around Sep 25, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will depend on the official result of the Rainbow Six Siege APAC North Stage 2 Group Stage match between FearX and SCARZ. The team declared the winner by the official tournament organizers will determine the winning outcome of this market. Traders will be able to claim their winnings based on the final, verified result of the match, as reported by the tournament authorities.

Several factors could influence the price of this market before the match concludes. Any news regarding team rosters, player form, strategic changes, or even unexpected in-game events during other matches in the league could shift trader sentiment. Major announcements about player injuries or tactical adjustments would likely have a significant impact. Furthermore, large-volume trades on Polymarket could indicate informed activity and trigger further price movements. Monitoring these signals will be crucial for anyone looking to trade in this market before Sep 25, 2026.