TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 1, 2:25 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between FearX and Dplus in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 8:00AM ET. This market will resolve to "FearX" if FearX win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against FearX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between FearX and Dplus in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 8:00AM ET. This market will resolve to "FearX" if FearX win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against FearX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and traditional sportsbooks price events differently because they operate under distinct incentive structures. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets aggregate the beliefs of many traders competing for returns. This market reflects crowdsourced expectations rather than a bookmaker's margin-adjusted line. Over time, prediction market prices often converge toward actual outcomes because traders risk real capital on their forecasts, creating pressure for accuracy that differs from how sportsbooks manage liability.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each share represents a claim on one outcome, and the price you see reflects the collective valuation of all active traders. As new information emerges or sentiment shifts, traders adjust their positions, moving the price up or down. The current price directly translates to an implied probability, so a higher price means the market views that outcome as more likely to occur.
This market resolves around Jul 1, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result will reflect the actual match winner as documented by official esports sources and tournament records. Until that point, traders can continue to buy and sell shares based on their expectations. Once the event concludes and the result is confirmed, the market settles automatically and payouts are distributed to holders of the winning outcome.
Team roster changes, player injuries, or roster substitutions announced before the match could shift trader sentiment significantly. Recent performance data, head-to-head records, and tournament momentum often influence how the crowd reassesses each team's chances. Patch updates or map pool changes in Rainbow Six Siege may favor one squad over the other, prompting repricing. Media reports, coaching changes, or training camp updates can also trigger trading activity. As the match date approaches, any official statements or lineup confirmations typically generate renewed trading volume and price adjustments.