TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 27, 10:30 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between FaZe Clan and INTZ in the South America League Stage 1 Group Stage, initially scheduled for June 27 at 5:00PM ET. This market will resolve to "FaZe Clan" if FaZe Clan win the match against INTZ. This market will resolve to "INTZ" if INTZ win the match against FaZe Clan. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between FaZe Clan and INTZ in the South America League Stage 1 Group Stage, initially scheduled for June 27 at 5:00PM ET. This market will resolve to "FaZe Clan" if FaZe Clan win the match against INTZ. This market will resolve to "INTZ" if INTZ win the match against FaZe Clan. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and sportsbooks price events differently because they operate on distinct mechanisms. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets derive prices from continuous trader activity and real-time supply and demand. For esports events like this one, prediction market odds often reflect a broader, more distributed set of opinions and can shift rapidly as new information emerges. Comparing this market's odds to traditional sportsbook lines can reveal where public sentiment diverges from bookmaker pricing, offering traders an edge when discrepancies appear.
On Polymarket, traders set the price by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The cost of each share reflects the collective belief in that outcome's likelihood. As more capital flows toward one side, the price adjusts upward; conversely, selling pressure drives it down. This continuous repricing mechanism ensures the market stays responsive to breaking news, team roster changes, or performance updates relevant to the matchup, making the displayed odds a live barometer of trader conviction.
This market resolves around Jun 28, 2026, once the Rainbow Six Siege match concludes and the result is verifiable from credible public sources. The outcome is determined by which team wins the best-of-one contest during the South America League Stage 1 Group Stage. Resolution happens after the match is officially completed and confirmed through established esports reporting channels. Traders should monitor official league announcements and broadcast results to anticipate the settlement timing.
Several catalysts could shift odds before resolution. Roster announcements or player substitutions for either team would likely trigger repricing, as would recent tournament results or head-to-head records. Injury reports, coaching changes, or strategic meta shifts in the competitive Rainbow Six scene could also influence trader sentiment. Live-stream commentary and expert analysis released closer to match day often spark volatility. Additionally, betting patterns from high-volume traders or sudden information about team preparation and scrim results may cause sharp moves in this market's price.